Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Claude Code plugins tagged for Unity development. Browse commands, agents, skills, and more.
Prototype and build optimized 2D/3D indie games in Godot and Unity by generating GDScript patterns for signals state machines scenes, C# scripts with URP/HDRP pipelines asset management profiling, principles for sprites tilemaps physics shaders lighting LOD core loops player psychology balancing progression, plus p5.js HTML/JS generative art sketches.
Delegate specialized coding tasks to domain-expert subagents for building blockchain DApps and smart contracts, secure fintech payment systems with compliance, Unity-based games with multiplayer networking, scalable IoT edge solutions, native/cross-platform mobile apps, API documentation, quant trading models, and risk management frameworks.
Set up production-ready Unity projects in one slash command, creating industry-standard folder structures, installing URP and Input System packages, applying optimized settings, adding core C# scripts and editor tools, plus Git configuration.
Develop VRChat worlds with UdonSharp C# scripting using validation hooks and rules that enforce compile constraints, network synchronization, PhysBones handling, VRAM management, scene setup via World SDK 3, performance optimization, and upload workflows for correct code generation.
Develop mini-apps for Toss (Apps in Toss) using WebView with Vite+React+TypeScript, React Native via Granite framework, Unity WebGL, or Cocos Creator. Integrate Toss OAuth2 login, Toss Pay mTLS payments, push notifications, and ads.
Integrate unity-cli to remotely control Unity Editor via Claude Code: manage assets/packages/dependencies, build scenes/projects for Windows/macOS/Android/iOS/WebGL, debug runtime errors with hierarchies/screenshots, profile CPU/GPU/memory, automate UI tests with pytest generation, verify code changes/compiles, construct scenes programmatically, and query APIs/docs.
Scaffold complete game development workflows in Unity, Godot, and Unreal with 180+ skills, agents, and commands enforcing rules for design, assets, architecture, code quality, performance, AI, testing, QA, builds, and deployment from GDD to release readiness.
Audit iOS/iPadOS/macOS app projects against Apple's App Store Review Guidelines before submission to catch potential rejections early. Supports native Swift/ObjC, Flutter, React Native, Expo, Kotlin Multiplatform, .NET MAUI, Cordova/Ionic, and Unity projects.
Automate Substance 3D Painter workflows to create PBR materials, generate export presets, batch export textures, and optimize for web engines like Three.js and React Three Fiber or games like Unity and Unreal using interactive Python scripts and specialist guidance.
Initialize AI agent teams for Unity/C#/Lua game projects to process natural language tasks: auto-analyze complexity, route to researchers/builders/reviewers/Unity Editor operators, generate contracts/specs, implement/fix/test code, and deliver structured outputs with escalation.
Automate Unity Editor tasks from terminal CLI via WebSocket/JSON-RPC bridge, managing scenes, GameObjects, assets, prefabs, builds, tests, packages, and headless debugging.
Automate end-to-end 3D authoring and motion graphics pipelines: batch export/optimize Blender models to web glTF, build interactive Spline/Rive animations for React/mobile, generate web PBR textures from Substance 3D, via Python commands and specialist agents for seamless web integration.
Develop, debug, profile, and deploy VR/MR apps for Meta Quest and Horizon OS: scaffold Unity, Android native, or WebXR projects; integrate Spatial/Platform SDKs with Kotlin; debug via hzdb CLI; analyze performance with Perfetto/simpleperf; review Unity C# code; validate VRC compliance; prepare store submissions.
Run structured AI-driven agile development workflows using 100+ skills and 22 agents: initialize projects, create PRDs/epics/stories/GDDs, implement code with tests via engineer/QA agents, sprint planning/status/retrospectives, architecture/design, and reviews for software or games.
Build Unity games with C# scripts, URP/HDRP rendering, gameplay mechanics, UI systems, and cross-platform builds; develop Minecraft server plugins using Bukkit/Spigot/Paper APIs for event handling, commands, player/world management, and performance optimization with database backends.
Automate end-to-end Agisoft Metashape photogrammetry workflows via MCP server: import photos/GPS/masks, align cameras with drift detection/QA, generate dense clouds/meshes/textures/DEMs/orthos, diagnose alignment/texture issues, remove artifacts, export tiles for Blender/Unity/Godot, integrate USGS LiDAR.
Develop optimized Unity games by implementing UniTask async patterns, DOTS ECS architecture, reactive extensions for UI and events, GC-free object pooling, multiplayer networking with Netcode or Mirror, responsive UGUI/UI Toolkit interfaces, iOS/Android mobile builds, VContainer dependency injection, performance profiling, and Test Framework automation.
Orchestrate agent-driven game development workflows in Unity using 26 slash commands for lifecycle routing: decompose visions into executable epics, generate/review C# code and design docs, author/run EditMode/PlayMode tests, enforce git worktree isolation, auto-compile/verify changes, and produce Mermaid diagrams with PR checklists.
Integrate Playgama Bridge SDK into Unity C# WebGL games to publish across 20+ platforms, unlocking ads, in-app purchases, leaderboards, and social features without custom platform code.
Develop modern C# .NET and Unity projects with XML documentation generation for APIs and classes, guidance on async/await best practices including CancellationToken and ValueTask, enforcement of POCU code styles for naming and organization, expert agent for refactoring with SOLID principles and testing, plus automated documentation reminders after code edits.