By Shilo
Generate and manage pixel art assets (sprites, animations, tilemaps) via PixelLab's API and MCP, integrating with Aseprite and Pixelorama workflows for game development.
npx claudepluginhub shilo/pixellab-pip --plugin pixellab-pipBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Create, animate, and export pixel art using Aseprite through natural language and commands. Supports retro palettes, animation, dithering, and game engine export.
AI 애니메이션 스프라이트 생성 — 텍스트 한 줄로 캐릭터 + 동작 애니메이션(100여 종) + 8방향 세트를 만들고 게임 엔진용 번들(스프라이트시트 · manifest · Aseprite JSON · GIF/APNG · 프레임)로 내보냅니다.
Official PixiJS skills for Claude, Cursor, and other AI agents — Application setup, scene graph, sprites, graphics, text, filters, custom rendering, performance, and v7-to-v8 migration
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Reliably generate production-grade software assets (logos, app icons, favicons, OG images, illustrations, vectors, transparent marks) from simple briefs.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 56-tool MCP bridge to the local desktop app.