From pixellab-pip
Configures PixelLab MCP/API auth, routes requests, generates sprites, animations, tilemaps, and handles blueprints. Manages credits and troubleshooting for PixelLab services.
How this skill is triggered — by the user, by Claude, or both
Slash command
/pixellab-pip:pixellab-pipThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Classify the request, choose the supported PixelLab surface, then act. Answer questions directly when the request is a question.
assets/background_removal.pyassets/bark.pyassets/bark.wavblueprints/aura.blueprint.jsonblueprints/knight.blueprint.jsonblueprints/paired-sprites.blueprint.jsonblueprints/portable-sprite.blueprint.jsonreferences/animation.mdreferences/aseprite-cli.mdreferences/aseprite-mcp.mdreferences/auto.mdreferences/background-removal.mdreferences/bark.mdreferences/blueprint.mdreferences/cinematic.mdreferences/cost-routing.mdreferences/create-image-pro.mdreferences/credentials.mdreferences/editor-only-utilities.mdreferences/icon.mdClassify the request, choose the supported PixelLab surface, then act. Answer questions directly when the request is a question.
animate + cost_sensitive:
question | setup | update | uninstall | bark | auto | create asset | edit/transform | animate | prompt_enhancement | cost_sensitive | integrate/code | check balance/status | troubleshoot docs/API | website/editor assistance | aseprite_integration | blueprint/recipe.
A standalone setup, update, uninstall, bark, or auto word after an explicit skill invocation, such as /pixellab-pip setup or @pixellab-pip bark off, is that intent: for setup read references/setup.md, for update read references/update.md, for uninstall read references/uninstall.md, for bark read references/bark.md, for auto read references/auto.md.general_image | skill_icon | item_icon | background | character | portrait_character | font | object | effect_vfx | ui | whole_map | map_image | map_object | top_down_tileset | sidescroller_tileset | isometric_tile | tile_variants | animation | existing_image.
Fitted visual additions to an existing character image, such as hair, facial features, wearables, accessories, or held gear, are existing_image paperdoll edits, not standalone object requests, unless the user explicitly wants a separate unattached prop.references/aseprite-cli.md; PixelLab MCP/REST generates, documented Aseprite CLI/Lua handles local workspace, import/export, packaging, and launch only.mcp__pixellab__create_character (match by suffix). If the user explicitly asked for MCP, do not silently fall back; report that MCP is unavailable and offer setup or an approved REST v2 fallback. Otherwise, when MCP is unavailable, use the matching documented REST v2 endpoint. If both are unavailable or fail, explain why before any non-PixelLab fallback.references/localization.md.frame_count; pick a matching template id such as walking-8-frames (catalog in references/preset-skeleton-template-animation.md) or fall back to v3 custom mode. Preserve PixelLab's returned frame order; no ping-pong, reversed, duplicated, or trimmed outputs unless the user asks for that playback style.references/cost-routing.md before choosing a paid route, and ask before each extra paid attempt unless a concrete budget or attempt count was approved.seed: omit by default; PixelLab randomizes it. Send it in two cases only — the user gave a seed (send verbatim), or two or more calls share near-identical wording and must land on the same composition (seed-lock): generate one random positive integer (0 means random, so never 0) and send that same value on every call in the set. Never ask the user for a seed.references/job-lifecycle.md). Exception — chunk reveal: when an approved run produces several separately-completing image jobs (a multi-shot cinematic chain, an all-directions animation, an approved multi-asset batch), post each job's saved output — path and inline preview link — as that job completes, and fold the last job into the final report rather than revealing it twice. This covers distinct sequential jobs only, not the multiple images a single job returns at once (8-direction character, animation frames, rotations, tileset tiles, review candidates), which go straight to the final report.color_image, reference guides, and shape templates are allowed as inputs; report them as inputs. Do not draw, repaint, or synthesize requested content locally unless the user explicitly approves a labeled non-PixelLab fallback.references/reviewable-candidates.md before selecting, saving, or continuing from one.no_background: true but the output kept a background, read references/background-removal.md and attempt safe removal when verification shows the background is removable without changing the art.pixellab-pip-generations/ folder unless the user names another location. Produce only the requested output formats or the route's minimal standard artifacts. When a job returns multiple separate images/frames, always compile a single spritesheet of those frames as a standard deliverable alongside the individual files (read references/local-asset-assembly.md for grid inspection previews). No APNG or extra preview/viewer formats unless asked.<name>.blueprint.json beside the outputs per references/blueprint.md — canonical portable _pixellab connection metadata, the exact route bodies, structured TASK steps for material work performed outside PixelLab calls, and a _comment_prompt holding the user's original prompt as they intended it. Remove host-added wrappers such as connector Markdown, app URIs, hidden local paths, or tool-call serialization; keep the visible command text, such as /pixellab-pip. When the generation used one or more user-supplied input images (any role — source, reference, style, mask, init, frame, and the like), copy each into the folder by copying the file, not by reading and re-writing it.references/usage-reporting.md; keep its private audit/resume data out of the shareable blueprint.Deleting, clearing, or overwriting existing remote PixelLab assets — characters, objects, tiles, tilesets, fonts, UI, portraits, their states, animations, or tags — in a way that discards or replaces content already stored remotely is irreversible and requires explicit user permission before it happens: either an instruction that names the deletion or overwrite, or the user's approval of a destructive change you propose. Creating a new asset, state, or animation is additive, not destructive, and is not gated here. Never delete or overwrite unilaterally as an inferred fix, cleanup, reset, sync, migration, or troubleshooting step, and never because a local list, cache, or app view looks empty, stale, or out of sync — the remote is the source of truth, so investigate read-only first (list_*/get_*, REST GET) and report what you find instead of destroying it. Proposing a destructive change is fine; carrying it out before the user approves is not. Before a confirmed destructive op, list exactly what will be removed or replaced (names/IDs and count); bulk or clear-all requires the user to confirm that scope. This covers the delete_* MCP tools and REST delete/replace endpoints.
| Surface | Use for | Avoid |
|---|---|---|
| Hosted MCP | Managed PixelLab assets with IDs, polling, downloads, list/get/delete helpers, and project/sandbox/agent helpers, including create_ui_asset, create_font, or create_portrait_character when visible. | Raw image/edit primitives MCP does not expose, REST-only controls such as style_image or project_id, or any MCP call when PixelLab MCP tools are not visible. |
| REST v2 | Scripts, batch jobs, server integrations, exact endpoint control, generic images, backgrounds, UI, inpaint/edit, prompt enhancement, raw animation, rotate, resize, remove background. | Guessing SDK methods without checking the installed SDK or current docs. |
| Website / Map Workshop | Human product surface, full-map manual work, rich libraries, visible browser assistance. | Programmatic use of copied browser session tokens or undocumented internal endpoints used by first-party surfaces. |
| Aseprite plugin | In-editor workflows when the user is actively working inside Aseprite. | Treating private first-party extension endpoints as public REST/MCP contracts. |
| Aseprite CLI | Explicit Aseprite handling after PixelLab produced files: .aseprite workspaces, importing frames as layers/frames/tags, palette work, export/open via documented CLI/Lua. | Mouse/OCR UI automation or hidden control of the PixelLab Aseprite extension. |
| Pixelorama / website editor | The PixelLab website editor is Pixelorama-powered; assist it only as visible browser automation after explicit permission, and ask again before login/session actions, spending credits, generations, downloads, edits, or deletes. | Hidden automation, undocumented endpoint calls, or any destructive action without a second confirmation. |
| REST v1 | Existing legacy code and old SDK compatibility. | New work unless the user explicitly needs v1. |
Hosted MCP tool names are not REST endpoints; do not curl MCP tool names as /v2/... paths.
For any atlas or spritesheet request with known or requested cell dimensions, also read references/local-asset-assembly.md for the required grid inspection preview.
| User intent | Default route | REST v2 route for code/exact control |
|---|---|---|
| Character, player, NPC, enemy, creature | MCP create_character with mode="v3" by default, then create_character_state, animate_character, get_character, update_character_tags, list/delete helpers. For a follow-up animation on a multi-direction character, animate south first; ask before animating all directions. outline and outline wording in description are both ignored on v3 and Pro character generation; say so instead of spending credits tuning it. Neither the schema nor an echoed get_character value is evidence otherwise — only changed art is. | create-character-v3, create-character-with-4-directions, create-character-with-8-directions, create-character-pro, state/animation/tags/ZIP/list/get/delete endpoints. |
| Portrait-to-character or character-to-portrait | MCP create_portrait_character + get_portrait_character when visible. | portrait-character-pro (Pro image conversion). Supplied-image roles: references/image-input-roles.md. |
| Pixel/bitmap font, font atlas | MCP create_font + get_font when visible. | generate-font-pro (Pro). |
| Skill/ability/spell/action-bar/hotbar icon, inventory item/equipment/loot/pickup icon, emoji, or icon sheet | Read references/icon.md before choosing an endpoint or generating. | The reference covers route choice, background defaults, sheet sizing, prompt wording, and verification. |
| Standalone object, prop, pickup, weapon, furniture (not an icon) | MCP create_1_direction_object, create_8_direction_object, object state/animation/tags/review tools. Object creation is Pro Tools (20-40 generations). | create-1-direction-object, create-8-direction-object, object state/animation/tags/list/get/delete endpoints. |
| Top-down terrain/Wang/autotile tileset | Read references/tileset.md, then MCP create_topdown_tileset. | create-tileset, tilesets. |
| Sidescroller/platformer tileset | Read references/tileset.md, then MCP create_sidescroller_tileset. | create-tileset-sidescroller. |
| Isometric tile/block/floor | MCP create_isometric_tile; map thickness wording to tile_shape (thin, thick, block). | create-isometric-tile with isometric_tile_shape (thin tile, thick tile, block). |
| Tile variants (hex, octagon, square, isometric singles) | MCP create_tiles_pro. | create-tiles-pro, tiles-pro/{tile_id}. |
| General image, sprite, standalone asset that is not an icon or emoji | REST v2. For explicit Create Image Pro, generate-image-v2, exact grids/sheets, or below-32px cells, read references/create-image-pro.md first. Model character: create-image-pixflux = lower detail, loose/painterly (frames whole subjects); create-image-pixen = high detail, tight framing; Pixen and Pro crop larger subjects; Pro for style/variety; create-image-bitforge only for coverage_percentage, its one unique control (color_image/init_image are on create-image-pixflux), never a default. | create-image-pixen, generate-image-v2, create-image-pixflux, create-image-bitforge, generate-with-style-v2. |
| Background, scene, backdrop | REST v2 image generation; no hosted MCP background tool is documented. Route by whether a subject is present: subject-less backdrop (empty landscape/sky/room, no figure) → create-image-pixflux; full scene with a subject in an environment → create-image-pixen with no_background: false. Do not use Pro generate-image-v2 here — not worth its ~12× cost for backdrops or scenes. | create-image-pixflux-background; verify current size/field support before exact code. |
| UI, HUD, button, panel, health bar, menu | REST v2 create-ui-asset (Pro) for structured/saved UI assets, pieces, named elements, style_image, or project_id; MCP create_ui_asset when MCP-first and its visible schema has the needed fields; generate-ui-v2 for loose/raw UI images, especially with a concept_image. | Do not route shape-piece/layout requests to generate-ui-v2. |
| Image edit, inpaint, mask, convert, resize, remove background | REST v2. | inpaint, inpaint-v3 (Pro), edit-image, edit-images-v2, image-to-pixelart, image-to-pixelart-pro, resize, remove-background. |
| Fitted paperdoll addition on an existing character image | Treat as an existing_image edit anchored on the base frame; read references/paperdolling.md before choosing layer/composite outputs. | Do not use object generation for fitted layers unless the user explicitly wants an unattached prop. |
| Style-reference or consistent-style generation | Read references/style-reference.md, then REST v2. | generate-with-style-v2 or generate-image-v2 style/reference fields after checking current docs. |
| Editor-only utilities (Canny/Pose/Depth, reduce colors, unzoom, pixel correction, reshape) | Read references/editor-only-utilities.md. For file-level palette quantization/reduction/replacement, read references/aseprite-cli.md even without explicit Aseprite wording. | No public REST/MCP route exists for these; do not invent /v2/... routes. |
| Try on garment/accessory | Website Try on (single composited image); REST transfer-outfit-v2 only for animation-frame outfit transfer. | Try on does not return isolated paperdoll layers. |
| Multi-image combine/edit | REST v2 edit-images-v2 for documented multi-source edits; website/editor for visual experimental flows. | Aseprite's generate-multi-edit is an internal endpoint, not public REST. |
| Prompt enhancement | Matching enhance endpoint or inline enhance_prompt per Text Preparation. | enhance-pixen-prompt, enhance-character-v3-prompt, enhance-animation-v3-prompt. |
| Preset/template/built-in animation, named motion, or custom skeleton/keypoints | Read references/preset-skeleton-template-animation.md; it splits MCP managed-template vs REST raw-skeleton routes. | Do not call website root /generate-animation/background or Aseprite extension internals. |
| Auto-rig, estimate skeleton, animate from keypoints | Read references/preset-skeleton-template-animation.md. | estimate-skeleton, then animate-with-skeleton. |
| Raw non-skeleton animation, interpolation, outfit transfer, rotate | REST v2 unless animating a managed MCP character/object. Read references/animation.md for frame anchors, idle-loop risk, and verification. | animate-with-text-v3, edit-animation-v2, interpolation-v2, transfer-outfit-v2, rotate, generate-8-rotations-v2/v3. No public 4-rotation route. For a start→end tween prefer animate-with-text-v3 (first_frame+last_frame); use interpolation-v2 only on an explicit Pro/v2 request. |
| Multi-shot, multi-second, or seamless-loop cinematic (a scene longer than one clip) | Read references/cinematic.md; requires a user-specified budget, a documented plan, and per-shot validation. | animate-with-text-v3 — one looped clip for cyclic motion, chained shots (each from the previous handoff frame) for evolving scenes, or first_frame+last_frame for a strict start→end tween. |
| Map image / visual level concept | REST v2 image/background route; website or Aseprite for map extension workflows. | No public map CRUD/extension/texture surface is documented. |
| Map object | MCP create_map_object + get_map_object; download promptly — MCP map objects auto-delete after 8 hours. | POST /map-objects, then GET /map-objects/{object_id} for status + metadata. |
| Whole map, Map Workshop, map CRUD/export | Website manually, or generate components via MCP/REST. | No public map CRUD surface is documented. |
| Static effect/VFX sprite | If a target image is supplied and the user asks to add an effect to it, REST image edit on that target; otherwise object/image generation for a separate reusable asset. For native-size multi-output VFX batches, read references/create-image-pro.md. | Edit routes return a whole edited image, not an isolated effect layer; no standalone VFX endpoint exists. |
| Animated effect/VFX | REST v2 raw animation, or MCP object animation for a managed object. | animate-with-text-v3, animate-with-skeleton, or object animation endpoints; VFX is a description, not an endpoint. |
| Balance, credits, account check | MCP get_balance if available. | GET /balance. |
| REST async job status | GET /background-jobs/{job_id}. | MCP managed assets use resource-specific get_* tools instead. |
| PixelLab projects, sandbox, chat, deployed agents, MCP help/feedback | Read references/mcp-platform-tools.md before using list_projects, sandbox_*, chat_*, or agent_* tools. | No public REST v2 equivalent is documented. |
Discover, inspect, select, or replay blueprints/recipes, including a supplied *.blueprint.json | Read references/blueprint.md and follow its discovery, selection, and replay contract. A blueprint name that contains an asset word (e.g. "knight") is still blueprint intent when the conversation identifies it as one. | The exact route recorded in the blueprint (MCP <tool> or POST /v2/...). |
south for one preview candidate; ask only when south is unavailable, directions are unknown, or the user needs another gameplay-facing direction. Animate all directions only on explicit request or approval.references/paperdolling.md.references/image-input-roles.md.references/auto.md) before a credit-spending call.Read only the relevant reference:
references/credentials.md.references/setup.md.references/update.md.references/uninstall.md.references/bark.md.auto on/off toggle: references/auto.md.no_background: true fails: references/background-removal.md.references/icon.md.references/create-image-pro.md.references/cost-routing.md.references/paperdolling.md.references/reviewable-candidates.md.references/tileset.md.references/style-reference.md.references/image-input-roles.md.references/localization.md.references/official-pixellab-documentation.md.references/usage-reporting.md.references/blueprint.md.references/job-lifecycle.md.references/preset-skeleton-template-animation.md.references/animation.md.references/cinematic.md.references/editor-only-utilities.md.references/mcp-platform-tools.md.references/prompt-limits.md..aseprite workspaces, palette quantization, CLI/Lua export: references/aseprite-cli.md.references/aseprite-mcp.md.references/local-asset-assembly.md.Optional broader docs: in full plugin/repo installs these resolve relative to this SKILL.md; raw skill installs may omit them. Read at most one matching file if runtime references are not enough; if absent, continue with references/official-pixellab-documentation.md and current official docs.
../../docs/pixellab/pixellab-surfaces-and-services.md.../../docs/pixellab/pixellab-asset-routing.md.../../docs/pixellab/pixellab-terminology.md.../../docs/pixellab/pixellab-sdk-compatibility.md.../../docs/pixellab/pixellab-auth-and-security.md.../../docs/pixellab/pixellab-ui-generation-surfaces-research.md.../../docs/pixellab/pixellab-cinematic-spike.md.../../docs/pixellab/pixellab-cinematic-inspiration.md.Treat PixelLab model/provider language as product labels unless official docs disclose more. Do not invent provider internals where docs are silent.
Pixen, PixFlux, BitForge: product/workflow labels, not guaranteed provider names.PixPatch: website-surface label; no public v2 PixPatch endpoint exists.Pro: a quality/tier label across many unrelated tools, not one endpoint or model. Treat Pro and Pro Tools routes as expensive unless current docs prove otherwise.v3 and new: workflow/version labels scoped to a selected operation. Cheap-family hints, but check the endpoint — REST inpaint-v3 is documented as Pro.standard: a legacy generation mode, not a quality tier (the standard/pro split on characters, tilesets). Use it only when the user explicitly asks or a route reference directs it.S-XL, M-XL, S-M, M-L: size/product labels, not asset intents.Gemini: stale older website Create Tileset Pro wording; do not present it as current.Exact field values win over prompt prep. If the user explicitly supplies a PixelLab-facing field value, such as prompt: ..., description: ..., action: ..., or use exactly ..., send that value unchanged and do not enhance it. If it is invalid, over limit, or unsafe, stop and ask for an approved replacement or trim before spending credits.
Prompt enhancement is opt-out. Otherwise, for natural-language parameters such as description, style_description, negative_description, *_description, action, item_descriptions, text, and color_palette, produce the best concise PixelLab-ready English value from the request and visible inputs before calling a tool.
Prompts describe the visual content or, for action fields, the depicted motion — never the tool operation, output metadata, or report status. Include only details that materially change the output. Omit boilerplate such as create this image, canvas dimensions when image_size is set, transparency when no_background is set, and PixelLab defaults such as pixel art or game-ready unless the distinction matters. If enhancement adds redundant wording, trim it before generation. When a specific look is at stake — especially flat pixel art — the distinction matters: state it explicitly (flat pixel art, chunky low-resolution pixels, limited palette, hard edges), keep render-y adjectives (glossy, plastic, diorama, cinematic lighting, 3D, photorealistic, depth of field) out of description and put them in negative_description, and enforce the look with the endpoint's flat-shading / outline / low-detail / palette controls rather than prompt words alone — a large canvas plus render wording pushes the image models toward a smooth semi-realistic render.
Respect documented character limits: many REST v2 description fields allow 2000 characters, but several action/edit/style fields cap at 500. On a length rejection, trim without changing intent, note the adjustment, and retry. Exact limits: references/prompt-limits.md or OpenAPI.
Use one enhancement path per call. Inline enhance_prompt flags exist on create-image-pixen, animate-with-text-v3, create-character-v3, animate-character/characters/animations, and object animations, cost about 0.05 generations, and are preferred over a separate enhancer call when the route has one. Constraints: for character/object animation, enhance_prompt is valid only with mode="v3"; for create-character-v3 it is valid only for from-scratch generation. Standalone enhancers: enhance-pixen-prompt for Pixen image prompts, enhance-animation-v3-prompt for animation v3 actions, enhance-character-v3-prompt for character-v3 prompts. Otherwise enhance directly as the agent; do not force a mismatched enhancer.
https://api.pixellab.ai/ paths like /tilesets/create, or Aseprite extension operation URLs. Treat them as unsupported unless they appear in public REST v2 docs/OpenAPI or MCP docs.PIXELLAB_SECRET, or app secret settings.create_tiles_pro / create-tiles-pro; different flows.Route from this skill first. Refresh official docs only when a needed tool, endpoint, field, schema, SDK detail, auth step, price/limit, or model/mode claim is missing or unclear. Start lightweight; fetch openapi.json only for exact schemas.
https://api.pixellab.ai/v2/llms.txt — REST v2 endpoint index and auth summaryhttps://api.pixellab.ai/v2/docs — interactive REST v2 parametershttps://api.pixellab.ai/v2/openapi.json — exact schema checks only; read a field's existence, type, or default from the raw JSON, not a prose summaryhttps://api.pixellab.ai/mcp/docs — MCP tool behaviorhttps://www.pixellab.ai/mcp — MCP setuphttps://github.com/pixellab-code — official SDK/MCP repo state onlyhttps://api.pixellab.ai/v1/openapi.json — legacy checks onlyIf web access is unavailable, answer from this skill and say which current claim could not be freshly verified.
If no bearer token is configured, stop before generation and offer the setup wizard: the user opens https://www.pixellab.ai/account after signing in, copies the value labeled Secret, and stores it locally as PIXELLAB_SECRET or in app secret settings — never pasted into chat. For Manual setup, link https://www.pixellab.ai/mcp and stop. PixelLab UI/docs may call this value an API key, API token, or secret; for REST/MCP bearer auth, call it a bearer token.
For questions, answer with: recommended surface/endpoint, why it fits, warnings for unsupported alternatives, and a verification note only when the answer depends on an unverified current fact.
For tasks, generate only when the user clearly requested it and token plus tooling are configured. For nontrivial work, produce one candidate first, report it, and continue only if asked. Before the first credit-spending call, apply the cost-approval gate in references/auto.md: unless the persistent auto setting is on, plan the whole paid chain, then in one message show every predicted paid call, its material inputs (including the exact prompt text), and a rough total for approval. For destructive remote actions, follow Destructive Remote Actions. Refuse unsupported automation and reroute to the closest documented MCP/REST option or a visible manual website flow. Locally authored non-PixelLab visual content requires explicit request or approval and a non-PixelLab-fallback label.
Capture a balance snapshot before a nontrivial paid call when available. After live PixelLab work, read references/usage-reporting.md and use its report layout; verify the output against the user's explicit constraints before calling it final, and say plainly when verification failed instead of silently salvaging. Do not paste secrets, raw base64, full response JSON, or internal IDs unless needed for pending status, follow-up, or debugging.
When a live generation, edit, transform, conversion, background-removal, or animation job returns image(s), read references/bark.md and apply the completion-sound contract.
| Request | Route |
|---|---|
| "Make a wizard with idle and walk animations." | MCP create_character, then animate_character; south first, ask before all directions. |
| "Use the humanoid Walk (8 frames) template animation." | references/preset-skeleton-template-animation.md; MCP animate_character with template_animation_id="walking-8-frames", REST /characters/animations fallback. |
| "Auto-rig this sprite and animate from the skeleton." | references/preset-skeleton-template-animation.md; REST estimate-skeleton, then animate-with-skeleton. |
| "Generate a mossy platformer tileset from code." | REST v2 create-tileset-sidescroller; MCP create_sidescroller_tileset in an MCP-enabled agent. |
| "Make hex terrain tiles." | MCP create_tiles_pro, not a top-down Wang tileset. |
| "Make a 512x256 UI panel with a portrait circle and three buttons." | REST v2 create-ui-asset with pieces/elements; MCP create_ui_asset only when MCP-first and its schema has the fields. |
| "Convert this image to pixel art and remove the background." | REST v2 image-to-pixelart-pro, then remove-background. |
| "Add a wind dash effect to this runner sprite." | REST v2 edit-image; the runner is the edit target, effect on the same canvas. |
| "Give my character a leather helmet as a separate layer." | Paperdoll edit per references/paperdolling.md, not object generation. |
"Use /tilesets/create with my browser token." | Refuse; route to public MCP/REST tileset tools or manual website use. |
| "What does Pro use?" | Product-level facts only; refresh official docs if current model details matter. |
| "Cheapest way to get a few item icons?" | references/cost-routing.md + references/icon.md; prefer a non-Pro route and name the tradeoff. |
| "Make a 30-second looping scene from this frame." | references/cinematic.md; ask for a budget if none given, decide cyclic vs evolving (one looped clip or chained shots), plan, validate each shot. |
npx claudepluginhub shilo/pixellab-pip --plugin pixellab-pipGenerates true pixel art sprites, tilesets, and animations via the Retro Diffusion API. Useful for quick 2D game prototyping and replacing placeholder art with cohesive pixel art.
Generates 2D pixel art game assets via fal.ai models: characters, sprite sheets, backgrounds, and background removal. Useful for game developers needing automated pixel art pipelines.
Creates and manages pixel art sprite animations: adds, deletes, duplicates frames; sets durations; creates/deletes tags; links cels using Aseprite tools.