Plugins listed here are tagged for this topic and auto-indexed from public GitHub repositories.
Plugins listed here are tagged for this topic and auto-indexed from public GitHub repositories.
Plugins for game development — Godot, Unity, and Unreal workflows, gameplay scripting, engine-specific skills, and prototyping helpers.
Godot, Unity, and Unreal are the most common, with plugins offering engine-specific skills for scripting, scenes, and gameplay systems. Some are engine-agnostic prototyping helpers.
Many include agents and skills that scaffold gameplay logic, components, and engine boilerplate following each engine's conventions (GDScript, C#, or C++).
Both — offerings range from indie-focused starter bundles to deeper engine toolkits. Check the description and tags to match a plugin to your engine and scope.
Build high-performance games with Unity (ECS/DOTS, C#) and Godot 4 (GDScript), plus develop Minecraft server plugins using Bukkit/Spigot/Paper APIs.
Build and optimize Three.js 3D scenes with AI-guided support for scene setup, geometry creation, texture mapping, material properties, lighting, animation, user interaction, post-processing effects, and custom shaders.
Create interactive 3D scenes in React using React Three Fiber, covering animation, physics, lighting, asset loading, post-processing, and custom shaders.
Unlocks a vast library of 460 expert skills for AI agents, covering AI/ML, game development, frontend/backend engineering, design, marketing, security, and more. Enables Claude Code to provide specialized guidance across diverse technical and creative domains.
Apply Disney's 12 animation principles to any animation task—UI micro-interactions, game feel, data viz, mobile gestures, or branding—with timing, easing, accessibility, and implementation patterns for CSS, React, Figma, Unity, and native platforms.
Edit C# scripts, manage scenes and GameObjects, control PlayMode testing, create Editor tools, and design game UI (uGUI or UI Toolkit) using 108+ Unity automation tools via an MCP server.