By CloudAI-X
Build and optimize Three.js 3D scenes with AI-guided support for scene setup, geometry creation, texture mapping, material properties, lighting, animation, user interaction, post-processing effects, and custom shaders.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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Sign in to claimnpx claudepluginhub cloudai-x/threejs-skillsBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
A curated collection of Three.js skill files that provide Claude Code with foundational knowledge for creating 3D elements and interactive experiences.
When working with Three.js, Claude Code starts with general programming knowledge but lacks specific Three.js API details, best practices, and common patterns. These skill files bridge that gap by providing:
Clone this repository into your project or copy the .claude/skills directory:
git clone https://github.com/pinkforest/threejs-playground.git
Or add as a submodule:
git submodule add https://github.com/pinkforest/threejs-playground.git
| Skill | Description |
|---|---|
| threejs-fundamentals | Scene setup, cameras, renderer, Object3D hierarchy, coordinate systems |
| threejs-geometry | Built-in shapes, BufferGeometry, custom geometry, instancing |
| threejs-materials | PBR materials, basic/phong/standard materials, shader materials |
| threejs-lighting | Light types, shadows, environment lighting, light helpers |
| threejs-textures | Texture types, UV mapping, environment maps, render targets |
| threejs-animation | Keyframe animation, skeletal animation, morph targets, animation mixing |
| threejs-loaders | GLTF/GLB loading, texture loading, async patterns, caching |
| threejs-shaders | GLSL basics, ShaderMaterial, uniforms, custom effects |
| threejs-postprocessing | EffectComposer, bloom, DOF, screen effects, custom passes |
| threejs-interaction | Raycasting, camera controls, mouse/touch input, object selection |
Claude Code automatically loads skill files from the .claude/skills directory when they match the context of your request. When you ask Claude Code to:
threejs-fundamentals is loadedthreejs-lighting is loadedthreejs-loaders is loadedthreejs-shaders and threejs-postprocessing are loadedAsk Claude Code:
"Create a basic Three.js scene with a rotating cube"
Claude Code will use threejs-fundamentals to generate accurate boilerplate with proper renderer setup, animation loop, and resize handling.
Ask Claude Code:
"Load a GLTF model with Draco compression and play its animations"
Claude Code will use threejs-loaders and threejs-animation to generate code with proper loader configuration, animation mixer setup, and error handling.
Ask Claude Code:
"Create a custom shader material with a fresnel effect"
Claude Code will use threejs-shaders to generate working GLSL code with proper uniform declarations and coordinate space handling.
Each skill file follows a consistent format:
---
name: skill-name
description: When this skill should be activated
---
# Skill Title
## Quick Start
[Minimal working example]
## Core Concepts
[Detailed API documentation with examples]
## Common Patterns
[Real-world usage patterns]
## Performance Tips
[Optimization guidance]
## See Also
[Related skills]
These skills have been audited against the official Three.js documentation (r160+) for:
three/addons/ format)Found an error or want to add coverage for additional Three.js features?
.claude/skills/MIT License - Feel free to use, modify, and distribute.
Universal Claude Code workflow with specialized agents, skills, hooks, and output styles for any software project. Includes orchestrator, code-reviewer, debugger, docs-writer, security-auditor, refactorer, and test-architect agents.
Comprehensive Three.js skills for building 3D web experiences
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
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