By fcsouza
Architect, build, and review game projects with AI-driven skills covering game design, backend multiplayer services, narrative quests, lore generation, economy balancing, and code auditing.
Build production AI agents with the Claude Agent SDK (TypeScript: @anthropic-ai/claude-agent-sdk, Python: claude-agent-sdk). Use this skill whenever: building programmatic agents with Claude, using query() or ClaudeSDKClient, configuring hooks/subagents/MCP servers/custom tools, setting up permissions or sessions, deploying agents to Docker/CI/CD/cloud, importing @anthropic-ai/claude-agent-sdk or claude-agent-sdk, mentioning 'agent sdk' or 'claude sdk' in a coding context, building autonomous agents that read files/run commands/edit code, or any task involving programmatic Claude Code integration. Even if the user just says 'build an agent' or 'automate with Claude' — use this skill.
Use when starting a game project, choosing which skill to read, or navigating the game-dev skill ecosystem. Entry point for AI agents working on game development. Triggers: workflow, which skill, how to start, game project setup.
Use when configuring Cursor IDE or OpenAI Codex for game development — .cursorrules files, prompt conventions, context injection. Triggers: cursor, .cursorrules, codex, IDE setup.
Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. Covers BOTH ElevenLabs API AND Vertex AI Lyria as user-choosable alternatives for game audio production.
Covers building, extending, debugging, and maintaining Foundry VTT modules for v13+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets or dialogs, registering hooks or settings, implementing socket communication, extending the canvas with PIXI.js, managing compendium packs, using ActiveEffects, setting up TypeScript with fvtt-types, configuring Vite/Rollup builds, localizing strings, or migrating modules between Foundry versions. Triggers on: "Foundry module", "FVTT", "FoundryVTT", "foundryvtt module", "ApplicationV2", "TypeDataModel", "actor sheet", "module.json", "fvtt-types", "libWrapper", "socketlib", or any task involving Foundry VTT module development.
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Production-grade skills for AI coding agents (OpenClaw, Claude Code, and others).
Built by Fabricio Cavalcante — Software Engineer & AI Specialist.
Plugins are complete workflow bundles — skills + agents + hooks working together as an integrated system. Install a plugin to get the full experience.
| Plugin | Description | Platform |
|---|---|---|
| game-dev | 26 skills, 7 commands, 3 agents, 5 hooks — complete game development workflow with engineering, design, narrative, and infrastructure | Game Dev |
Skills are individual, cherry-pickable modules. Install only what you need.
| Skill | Description | Platform |
|---|---|---|
| claude-agent-sdk | Build production AI agents with the Claude Agent SDK — query(), hooks, subagents, custom tools, MCP servers, sessions, permissions, hosting | Claude Code / API |
| foundry-vtt-module-dev | Build, extend, and maintain Foundry VTT v13 modules — TypeDataModel, ApplicationV2, ActorSheetV2, hooks, sockets, dice, canvas/PIXI, ActiveEffects, migrations, boilerplate files | Foundry VTT |
| foundry-vtt-system-dev | Build Foundry VTT v13 game systems — system.json, template.json, Actor/Item TypeDataModel, dice mechanics, combat/initiative, data migration, character sheets, status effects, macros, enrichers | Foundry VTT |
| openclaw-genie | Comprehensive OpenClaw gateway skill — installation, configuration, 38+ channels, memory, tools, hooks, deployment, multi-agent | OpenClaw |
| nuvemshop-sdk | Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps — OAuth, API, NubeSDK, Nexo, Nimbus, webhooks, and App Store approval | Nuvemshop |
| react-animations | React animation patterns and utilities | React |
| Skill | Description |
|---|---|
| game-design-fundamentals | Core loops, MDA framework, progression curves |
| game-economy-design | Virtual economies, currencies, loot tables |
| level-design | Levels, environments, difficulty curves |
| procedural-gen | Dungeon gen, noise terrain, wave function collapse |
| quest-mission-design | Quests, objectives, quest trees |
| skill-progression-trees | Skill trees, talent trees, unlock graphs |
| ui-ux-game | HUD, menus, onboarding, accessibility |
| Skill | Description |
|---|---|
| betterauth-integration | Auth, OAuth, JWT, RBAC |
| bullmq-game-queues | Job queues, async events, scheduled tasks |
| elevenlabs-sound-music | SFX generation, adaptive music, voice acting |
| game-backend-architecture | Game servers, WebSocket, rooms, tick loops |
| game-state-sync | Client-server sync, rollback netcode, delta compression |
| gameplay-analytics | Retention analytics, funnels, D1/D7/D30 |
| matchmaking-system | Matchmaking, lobbies, ELO, skill-based queues |
| postgres-game-schema | Game DB schemas, Drizzle ORM, inventory |
| redis-game-patterns | Caching, leaderboards, pub/sub, rate limiting |
| stripe-game-payments | In-app purchases, subscriptions, webhooks |
| Skill | Description |
|---|---|
| ci-cd-game | CI/CD pipelines, GitHub Actions, deployment |
| claude-code-game-workflow | Entry point for AI agents on game projects |
| cursor-codex-integration | Cursor IDE, .cursorrules, Codex setup |
| monitoring-game-ops | Monitoring, logging, telemetry, alerts |
| Skill | Description |
|---|---|
| character-design-narrative | Characters, NPCs, dialogue, archetypes |
| quest-narrative-coherence | Narrative coherence check, lore validation |
| story-structure-game | Branching narratives, player agency, story arcs |
| worldbuilding | Lore, factions, geography, world bibles |
All skills follow a flat layout:
Complete game development plugin — 26 skills, 7 commands, 3 agents, 5 hooks. Genre-agnostic patterns for any game type.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 52-tool MCP bridge to the local desktop app.
遊戲設計與關卡平衡
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Build s&box games by talking to Claude. Bundles the Claude Bridge MCP server, a screenshot-driven game-dev workflow skill, and an optional sbox-game-dev specialist agent. The s&box editor addon must be installed separately (see README).
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.