From game-dev-commands
Enforces 5-step narrative coherence check for quests, missions, and stories: load world state, quest registry review, lore validation, conflict detection, contradiction prevention.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-dev-commands:quest-narrative-coherenceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Standalone enforcement skill: ensures every quest, mission, or story beat is consistent with existing world lore, prior quests, and active story arcs. No orphan quests. Ever.
Standalone enforcement skill: ensures every quest, mission, or story beat is consistent with existing world lore, prior quests, and active story arcs. No orphan quests. Ever.
Trigger: quest creation, mission design, story beat, narrative content, new quest, quest writing, lore check, narrative consistency, story coherence
MANDATORY: This skill must be read BEFORE quest-mission-design, worldbuilding, story-structure-game, or character-design-narrative when creating any narrative content.
None — this is a foundational enforcement skill.
game-economy-design)Step 1: Load Current World State
Read world-lore.md (or equivalent lore document) to understand:
Step 2: Check Quest Registry
Read quest-registry.md to understand:
Step 3: Validate Against Existing Content
Before writing the quest, verify:
Step 4: Reference Existing Lore
The quest MUST:
Step 5: Register the Quest
After creating the quest, add it to quest-registry.md with:
An AI agent that skips this 5-step check has produced invalid output. The quest must be rejected.
Reference templates/ for registry format and validation checklist:
templates/world-lore.md — empty world lore document with required sectionstemplates/quest-registry.md — empty quest registry with required fieldstemplates/coherence-checklist.md — per-quest validation checklistquest-mission-design — uses this skill as prerequisiteworldbuilding — provides the lore this skill validates againstcharacter-design-narrative — character consistency checksstory-structure-game — narrative arc alignmentgame-economy-design — reward consistencyKen Levine (BioShock): "The world IS the story." Every quest must feel like a natural part of the world, not a gameplay task glued onto it. If a quest doesn't make the world feel more real, it shouldn't exist.
Hidetaka Miyazaki (Dark Souls, Elden Ring): Environmental storytelling means every element tells a story. Quests should reveal world history, not just provide objectives. Cryptic doesn't mean incoherent — every mystery should have a consistent answer in the lore.
Hideo Kojima (Metal Gear): Meta-awareness of the player's role. Quests can acknowledge the nature of the game world without breaking immersion, but they must always respect internal logic.
npx claudepluginhub fcsouza/agent-skills --plugin game-dev-designDesigns a complete game quest: coherence check against lore, objective tree, quest brief, and registry entry. Requires world-lore.md and quest-registry.md.
Builds narrative structure, world logic, dialogue intent, and player motivation that support the game loop. Useful when narrative and gameplay feel disconnected.
Provides patterns for branching game narratives: quest/event trees, dialogue systems, world-building layers, and lore bibles with YAML + Mermaid.