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By Logos-Liber
Manage Unity game development projects through Claude Code, including project management, asset access, C# scripting, and build operations, with background monitoring of Claude's actions via a Node.js observer script.
npx claudepluginhub logos-liber/atlas-agent-teamsAsset pipeline and build engineer that manages asset import settings, build configurations, platform targets, content packaging, and CI/CD for game projects
Deeply analyzes game project codebases by detecting engine type, tracing game systems, mapping architecture layers, and documenting dependencies across Unity, Unreal, Godot, Three.js, and Orleans projects
Core engine and systems programmer that builds rendering pipelines, physics systems, memory management, ECS architectures, and low-level engine features across Unity, Unreal, Godot, and Three.js
Gameplay and mechanics programmer that implements player controllers, AI behaviors, combat systems, inventory, UI/HUD, and game state machines across all supported engines
Level, scene, and world designer that builds scene graphs, world layouts, spawn systems, trigger volumes, lighting, navigation meshes, and environment configuration
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
Cross-engine game development conventions and standards for the game-dev team
Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions
Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture
Three.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions
Matches all tools
Hooks run on every tool call, not just specific ones
Uses power tools
Uses Bash, Write, or Edit tools
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
AI team orchestration. Give Claude Code an AI team โ CTO, Engineer, QA, Designer work together while you watch.
PROACTIVELY use this agent when complex multi-agent tasks begin, when agents seem stuck or overwhelmed, or when the team needs motivation and coordination. This agent serves as the elite performance coach for all other agents, ensuring they operate at their highest level while maintaining composure and excellence. Should be triggered automatically at the start of challenging projects or when detecting agent confusion. Examples:\n\n<example>\nContext: Starting a complex project requiring multiple agents\nuser: "We need to build a viral TikTok app in 2 weeks"\nassistant: "This is an ambitious goal that will require our A-team! Let me bring in the studio-coach to coordinate our agents and ensure everyone performs at their peak."\n<commentary>\nComplex projects benefit from having a coach to keep all agents aligned and motivated.\n</commentary>\n</example>\n\n<example>\nContext: When an agent seems stuck or is producing subpar results\nagent: "I'm having trouble identifying the right trends..."\nassistant: "Let me bring in the studio-coach to help refocus and elevate your approach."\n<commentary>\nAgents can get overwhelmed or lose focus - the coach helps them recenter and excel.\n</commentary>\n</example>\n\n<example>\nContext: Before launching a major sprint or initiative\nuser: "Tomorrow we start the 6-day sprint for our biggest project yet"\nassistant: "Time to rally the team! I'll have the studio-coach prepare everyone mentally and strategically for peak performance."\n<commentary>\nPre-sprint coaching ensures all agents start with clarity, confidence, and coordination.\n</commentary>\n</example>\n\n<example>\nContext: When celebrating wins or learning from failures\nuser: "Our app just hit #1 on the App Store!"\nassistant: "Incredible achievement! Let me bring in the studio-coach to celebrate with the team and capture what made this success possible."\n<commentary>\nThe coach helps institutionalize wins and extract learnings from both successes and failures.\n</commentary>\n</example>
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Harness-native ECC plugin for engineering teams - 64 agents, 262 skills, 84 legacy command shims, reusable hooks, rules, MCP conventions, and operator workflows for Claude Code plus adjacent agent harnesses
3D design team for modeling, animation, rigging, texturing, VTuber creation, and asset optimization
Full-stack development team with frontend, backend, QA, and DevOps agents that collaborate through phased workflows
Design and UX team for user research, UI/UX design, wireframing, and accessibility
DevOps and cloud team for infrastructure, CI/CD, deployment, and observability
QA and testing team for automated testing, test coverage, performance testing, and quality assurance
Agent team plugins for Claude Code. Each team is a pre-configured group of specialized agents that collaborate through phased workflows to deliver high-quality results.
| Team | Description | Agents | Primary Focus |
|---|---|---|---|
| fullstack-dev | Full-stack development | 5 | Frontend, Backend, QA, DevOps |
| game-dev | Multi-engine game development | 6 | Unity, Unreal, Godot, Three.js, Orleans |
| marketing-seo | Marketing, SEO, and social media | 5 | Content creation, SEO, engagement |
| data-science | Data science and ML | 5 | Data analysis, ML models, MLOps |
| devops-cloud | DevOps and cloud infrastructure | 5 | CI/CD, deployment, observability |
| design-ux | Design and UX | 5 | User research, UI/UX, accessibility |
| security | Security and compliance | 5 | Code security, vulnerability scanning |
| documentation | Technical documentation | 5 | API docs, tutorials, guides |
| qa-testing | QA and testing | 5 | Automated testing, performance, quality |
| mobile-dev | Mobile development | 5 | iOS, Android, cross-platform |
| 3d-design | 3D design and assets | 7 | Modeling, animation, rigging, VTuber |
Full-stack development team with frontend, backend, QA, and DevOps agents
/fullstack-dev:fullstack Build a user dashboard with authentication
/fullstack-dev:status
Multi-engine game development team covering Unity, Unreal, Godot, Three.js/R3F, and Orleans distributed servers
/game-dev:game Implement a character controller system
/game-dev:status
Marketing, SEO, and social media team for content creation, optimization, and engagement
/marketing-seo:marketing Create a content marketing campaign for SaaS product
/marketing-seo:status
Data science and machine learning team for data analysis, ML model development, and MLOps
/data-science:data Build a predictive model for customer churn
/data-science:status
DevOps and cloud team for infrastructure, CI/CD, deployment, and observability
/devops-cloud:devops Set up a production-ready CI/CD pipeline
/devops-cloud:status
Design and UX team for user research, UI/UX design, wireframing, and accessibility