Multi-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows
npx claudepluginhub davincidreams/atlas-agent-teamsAsset pipeline and build engineer that manages asset import settings, build configurations, platform targets, content packaging, and CI/CD for game projects
Deeply analyzes game project codebases by detecting engine type, tracing game systems, mapping architecture layers, and documenting dependencies across Unity, Unreal, Godot, Three.js, and Orleans projects
Core engine and systems programmer that builds rendering pipelines, physics systems, memory management, ECS architectures, and low-level engine features across Unity, Unreal, Godot, and Three.js
Gameplay and mechanics programmer that implements player controllers, AI behaviors, combat systems, inventory, UI/HUD, and game state machines across all supported engines
Level, scene, and world designer that builds scene graphs, world layouts, spawn systems, trigger volumes, lighting, navigation meshes, and environment configuration
QA and playtesting engineer that reviews game code for bugs, performance issues, memory leaks, platform compatibility, and adherence to engine-specific best practices
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
Cross-engine game development conventions and standards for the game-dev team
Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions
Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture
Three.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions
Unity game engine patterns, lifecycle, best practices, and C# conventions
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Team-oriented workflow plugin with role agents, 27 specialist agents, ECC-inspired commands, layered rules, and hooks skeleton.
Matches all tools
Hooks run on every tool call, not just specific ones
Uses power tools
Uses Bash, Write, or Edit tools
Complete collection of battle-tested Claude Code configs from an Anthropic hackathon winner - agents, skills, hooks, rules, and legacy command shims evolved over 10+ months of intensive daily use
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
Access thousands of AI prompts and skills directly in your AI coding assistant. Search prompts, discover skills, save your own, and improve prompts with AI.
Complete developer toolkit for Claude Code
Meta-prompting and spec-driven development system for Claude Code. Productivity framework for structured AI-assisted development.