99 plugins for C# development
Accelerate Unity C# game development by generating optimized MonoBehaviour scripts and tests, fixing compilation errors from VSCode diagnostics, validating best practices, refactoring code with SOLID principles, optimizing scenes for rendering/physics/memory, running CLI tests, and architecting scalable systems with expert agents.
Provides full C# language server support in your editor for .cs files, enabling diagnostics, go-to-definition, find references, hover info, symbols, and call hierarchy to streamline .NET code navigation and analysis workflows.
Discover, suggest, and integrate 499 specialized GitHub Copilot skills and agents to automate code generation, refactoring, testing, security audits, DevOps workflows, documentation, and infrastructure provisioning across diverse tech stacks and languages.
Accelerate .NET/C# development in Claude Code with specialized skills, agents, and commands to scaffold Clean/VSA/DDD architectures, implement EF Core data access and minimal APIs, add auth/resilience/caching, run code reviews/cleanups/security audits, write tests, and set up Docker/CI-CD deployments.
Delegate to an expert .NET architect agent to build production-grade backend APIs and enterprise apps using clean architecture, CQRS/DDD patterns, EF Core/Dapper data access, Redis caching, dependency injection, IOptions configuration, and xUnit testing for scalable, performant services.
Prototype indie games rapidly with Claude Code by generating p5.js algorithmic art sketches, Godot GDScript patterns for signals and state machines, Unity C# scripts with optimized rendering and deployment, 2D/3D mechanics like physics and shaders, plus game design docs for core loops and balancing.
Develop C# .NET code in Claude Code with OmniSharp language server: diagnose errors in real-time, navigate definitions and references, inspect hover details, outline project symbols, and analyze call hierarchies for .cs and .csx files.
Delegate high-performance game development to AI experts: implement Unity ECS/DOTS/Burst patterns in C#, Godot 4 GDScript architecture/signals/state machines, and Minecraft Bukkit/Spigot plugins with Java APIs, player/world management, databases, performance tweaks, and Docker.
Scaffold complete game development workflows in Unity, Godot, and Unreal with 180+ skills, agents, and commands enforcing rules for design, assets, architecture, code quality, performance, AI, testing, QA, builds, and deployment from GDD to release readiness.
Scaffold WPF projects, generate custom controls, ViewModels, services, behaviors, and converters; design XAML styles and templates; implement MVVM patterns, advanced data binding, animations, and graphics; optimize rendering performance with DrawingVisual and virtualization; audit code quality and format XAML/C# using specialized agents and skills.
Delegate specialized coding tasks to domain-expert subagents for building blockchain DApps and smart contracts, secure fintech payment systems with compliance, Unity-based games with multiplayer networking, scalable IoT edge solutions, native/cross-platform mobile apps, API documentation, quant trading models, and risk management frameworks.
Build performant Unity games with JEngine hot-update framework by chaining fluent async tasks as coroutine alternatives, pooling objects thread-safely to slash GC pressure, awaiting async modal dialogs for user input, extending editor with themed UIElements UIs, and coding zero-GC patterns like cooldowns and timers using modern C#.