By wshobson
Build high-performance games with Unity (ECS/DOTS, C#) and Godot 4 (GDScript), plus develop Minecraft server plugins using Bukkit/Spigot/Paper APIs.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub wshobson/agents --plugin game-developmentModern Python development with Python 3.12+, Django, FastAPI, async patterns, and production best practices
Smart contract development with Solidity, DeFi protocol implementation, NFT platforms, and Web3 application architecture
OpenAPI specification generation, Mermaid diagram creation, tutorial writing, API reference documentation
Performance analysis, test coverage review, and AI-powered code quality assessment
Modern Julia development with Julia 1.10+, package management, scientific computing, high-performance numerical code, and production best practices
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Commands for game development workflows
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Process and shipping skills: game jam, fast prototyping, Steam, itch.io.