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Build performant Unity games with JEngine hot-update framework by chaining fluent async tasks as coroutine alternatives, pooling objects thread-safely to slash GC pressure, awaiting async modal dialogs for user input, extending editor with themed UIElements UIs, and coding zero-GC patterns like cooldowns and timers using modern C#.
npx claudepluginhub jasonxudeveloper/jengine --plugin jengineJAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution
JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool
MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation
JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group
Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
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Ship game updates without shipping a build.
Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.
Powered by HybridCLR with built-in encryption and obfuscation.
1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.
Ultralight CoreA handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required. |
10x+ PerformanceHybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization. |
Built-in SecurityEncrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this. |
One-Click BuildCompile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel. |
All PlatformsiOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU. |
AI-Powered DevelopmentFirst hot update framework with a Claude Code plugin. AI that understands JEngine patterns and writes idiomatic code for your game. |
| Traditional Approach | With JEngine |
|---|---|
| Learn Lua or TypeScript for hot update code | Standard C# — same language, same IDE, same debugging |
| Register cross-domain adapters (ILRuntime) | Zero adapters — HybridCLR runs C# natively |
| No built-in asset protection | XOR / AES / ChaCha20 encryption + code obfuscation |
| Manual multi-step build pipeline | One-click build from JEngine Panel |
Unity 2022.3+ required. Follow the Getting Started Guide to be up and running in minutes.
| Package | Type | Description |
|---|---|---|
| JEngine.Core | Required | Hot update runtime — bootstrap, encryption, resource management |
| JEngine.Util | Optional | JAction (zero-GC async tasks) · JObjectPool (lock-free object pooling) |
| JEngine.UI | Optional | MessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming) |
Built on HybridCLR · YooAsset · UniTask · Nino · Obfuz