By josiahsiegel
Build full Unity games by querying an expert for C# MonoBehaviour scripts, UGUI/UI Toolkit layouts, physics/animation setups, multiplayer networking with Netcode/Mirror/Photon, custom shaders in HLSL/Shader Graph, modding architectures with Harmony/Lua, ECS/DOTS systems, editor extensions, performance profiling, and CI/CD build pipelines.
npx claudepluginhub josiahsiegel/claude-plugin-marketplace --plugin unity-masterThis skill should be used when the user asks about "C# scripting in Unity", "MonoBehaviour lifecycle", "coroutine", "async await Unity", "delegates events", "ScriptableObject", "serialization", "GetComponent", "physics script", "Rigidbody code", "raycast", "collision detection", "trigger enter", "animation script", "Animator controller code", "NavMesh agent", "audio source script", "object pooling pattern", "singleton Unity", "Assembly Definition", "Unity design pattern", "ECS entities code", "Jobs system", "Burst compiler", or needs C# coding guidance for Unity.
This skill should be used when the user asks about "custom inspector", "EditorWindow", "PropertyDrawer", "editor scripting", "Unity Editor tool", "ScriptedImporter", "custom asset importer", "build pipeline", "build script", "platform switching", "CI/CD Unity", "GameCI", "GitHub Actions Unity", "Unity Build Automation", "Assembly Definition", "asmdef", "Package Manager", "custom package", "UPM", "Unity Test Framework", "Play Mode test", "Edit Mode test", "NUnit Unity", ".gitignore Unity", "YAML merge", "smart merge", "Terrain", "ProBuilder", "version control Unity", or needs help with editor extensions, build automation, testing, or tooling.
This skill should be used when the user asks about "modding support", "mod loading", "mod API", "Asset Bundles", "Addressables for mods", "Lua scripting Unity", "MoonSharp", "Harmony patching", "IL injection", "Steam Workshop integration", "mod manager", "plugin architecture game", "user-generated content", "UGC", "custom content loading", "runtime asset loading", "mod SDK", "modding framework", or needs help designing extensible game architectures for community mods.
This skill should be used when the user asks about "Unity multiplayer", "Netcode for GameObjects", "NGO", "Mirror networking", "Photon PUN", "Photon Fusion", "Fish-Net", "RPC", "ClientRpc", "ServerRpc", "NetworkVariable", "network synchronization", "lobby system", "matchmaking", "dedicated server", "relay server", "server authoritative", "client prediction", "lag compensation", "REST API Unity", "WebSocket Unity", "Unity Gaming Services", "UGS", "Firebase Unity", "PlayFab", "player authentication", "cloud save", "leaderboard", or needs networking and backend integration help for Unity games.
This skill should be used when the user asks about "Unity performance", "slow game", "stuttering", "frame rate drop", "FPS drop", "Unity Profiler", "Frame Debugger", "draw calls", "batching", "object pooling", "garbage collection", "GC spike", "memory leak", "LOD", "occlusion culling", "texture compression", "build size", "mobile optimization", "WebGL performance", "ECS performance", "DOTS optimization", "Burst Compiler", "Jobs system performance", "Addressables memory", "asset loading", "scene loading optimization", "GPU instancing", "SRP Batcher", "lightmap baking time", or needs help profiling and optimizing Unity games.
This skill should be used when the user asks about "shader", "Shader Graph", "HLSL", "ShaderLab", "custom shader", "material", "URP shader", "HDRP shader", "Built-in shader", "render pipeline", "URP", "HDRP", "Scriptable Render Pipeline", "SRP", "lighting", "baked lighting", "realtime lighting", "lightmap", "Global Illumination", "GI", "reflection probe", "light probe", "VFX Graph", "particle system", "visual effect", "post-processing", "bloom", "SSAO", "fog", "dissolve effect", "outline shader", "toon shading", "water shader", "transparency", "render feature", "render pass", or needs help with rendering, visual effects, or shader development in Unity.
This skill should be used when the user asks about "Unity UI", "UGUI", "Canvas", "RectTransform", "UI Toolkit", "USS", "UXML", "VisualElement", "EventSystem", "Button click", "scroll view", "dropdown", "inventory UI", "health bar", "HUD", "menu system", "TextMeshPro", "anchors", "responsive UI", "UI layout", "runtime UI", "world space canvas", "UI binding", "UI Builder", or needs help building Unity user interfaces.
Uses power tools
Uses Bash, Write, or Edit tools
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Automates browser interactions for web testing, form filling, screenshots, and data extraction
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
Use this agent when you need expert assistance with React Native development tasks including code analysis, component creation, debugging, performance optimization, or architectural decisions. Examples: <example>Context: User is working on a React Native app and needs help with a navigation issue. user: 'My stack navigator isn't working properly when I try to navigate between screens' assistant: 'Let me use the react-native-dev agent to analyze your navigation setup and provide a solution' <commentary>Since this is a React Native specific issue, use the react-native-dev agent to provide expert guidance on navigation problems.</commentary></example> <example>Context: User wants to create a new component that follows the existing app structure. user: 'I need to create a custom button component that matches our app's design system' assistant: 'I'll use the react-native-dev agent to create a button component that aligns with your existing codebase structure and design patterns' <commentary>The user needs React Native component development that should follow existing patterns, so use the react-native-dev agent.</commentary></example>
Team-oriented workflow plugin with role agents, 27 specialist agents, ECC-inspired commands, layered rules, and hooks skeleton.
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