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By JosiahSiegel
Build full Unity games by querying an expert for C# MonoBehaviour scripts, UGUI/UI Toolkit layouts, physics/animation setups, multiplayer networking with Netcode/Mirror/Photon, custom shaders in HLSL/Shader Graph, modding architectures with Harmony/Lua, ECS/DOTS systems, editor extensions, performance profiling, and CI/CD build pipelines.
npx claudepluginhub josiahsiegel/claude-plugin-marketplace --plugin unity-masterBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
This skill should be used when the user asks about "C# scripting in Unity", "MonoBehaviour lifecycle", "coroutine", "async await Unity", "delegates events", "ScriptableObject", "serialization", "GetComponent", "physics script", "Rigidbody code", "raycast", "collision detection", "trigger enter", "animation script", "Animator controller code", "NavMesh agent", "audio source script", "object pooling pattern", "singleton Unity", "Assembly Definition", "Unity design pattern", "ECS entities code", "Jobs system", "Burst compiler", or needs C# coding guidance for Unity.
This skill should be used when the user asks about "custom inspector", "EditorWindow", "PropertyDrawer", "editor scripting", "Unity Editor tool", "ScriptedImporter", "custom asset importer", "build pipeline", "build script", "platform switching", "CI/CD Unity", "GameCI", "GitHub Actions Unity", "Unity Build Automation", "Assembly Definition", "asmdef", "Package Manager", "custom package", "UPM", "Unity Test Framework", "Play Mode test", "Edit Mode test", "NUnit Unity", ".gitignore Unity", "YAML merge", "smart merge", "Terrain", "ProBuilder", "version control Unity", or needs help with editor extensions, build automation, testing, or tooling.
This skill should be used when the user asks about "modding support", "mod loading", "mod API", "Asset Bundles", "Addressables for mods", "Lua scripting Unity", "MoonSharp", "Harmony patching", "IL injection", "Steam Workshop integration", "mod manager", "plugin architecture game", "user-generated content", "UGC", "custom content loading", "runtime asset loading", "mod SDK", "modding framework", or needs help designing extensible game architectures for community mods.
This skill should be used when the user asks about "Unity multiplayer", "Netcode for GameObjects", "NGO", "Mirror networking", "Photon PUN", "Photon Fusion", "Fish-Net", "RPC", "ClientRpc", "ServerRpc", "NetworkVariable", "network synchronization", "lobby system", "matchmaking", "dedicated server", "relay server", "server authoritative", "client prediction", "lag compensation", "REST API Unity", "WebSocket Unity", "Unity Gaming Services", "UGS", "Firebase Unity", "PlayFab", "player authentication", "cloud save", "leaderboard", or needs networking and backend integration help for Unity games.
This skill should be used when the user asks about "Unity performance", "slow game", "stuttering", "frame rate drop", "FPS drop", "Unity Profiler", "Frame Debugger", "draw calls", "batching", "object pooling", "garbage collection", "GC spike", "memory leak", "LOD", "occlusion culling", "texture compression", "build size", "mobile optimization", "WebGL performance", "ECS performance", "DOTS optimization", "Burst Compiler", "Jobs system performance", "Addressables memory", "asset loading", "scene loading optimization", "GPU instancing", "SRP Batcher", "lightmap baking time", or needs help profiling and optimizing Unity games.
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Commands for game development workflows
Claude Code plugin to integrate unity-cli into Unity development workflows
Expert bash/shell scripting system with Bash 5.3 features, 2025 security-first practices, advanced array patterns, parallel processing, and comprehensive cross-platform support. PROACTIVELY activate for: (1) ANY bash/shell script task, (2) Windows Git Bash path conversion (MSYS_NO_PATHCONV, cygpath), (3) Bash 5.3 features (${ } in-shell substitution, ${| } REPLY syntax, BASH_TRAPSIG, GLOBSORT, fltexpr, BASH_MONOSECONDS), (4) Security-first patterns (input validation, command injection prevention), (5) ShellCheck v0.11.0 validation (SC2327/SC2328, POSIX.1-2024), (6) Advanced arrays (mapfile, readarray, associative arrays, set operations), (7) Parallel processing (GNU Parallel, xargs -P, job pools, worker patterns), (8) Process substitution and FIFOs (coprocesses, named pipes, streaming), (9) String manipulation mastery (parameter expansion, regex, pattern matching), (10) Modern automation (containers/CI/CD/cloud), (11) Scripts under 50 lines (Google Style), (12) Debugging and profiling (tracing, performance optimization), (13) DevOps/deployment automation. Provides: bash-expert agent for complex tasks, /bash-analyze for script analysis, /bash-template for production-ready templates, /bash-optimize for performance optimization, utility scripts (parallel-runner, shellcheck-batch, script-profiler), comprehensive skills for array patterns, process substitution, parallel processing, and string manipulation. Ensures secure, optimized, cloud-native scripts following 2025 standards.
Complete Azure Data Factory expertise for pipeline JSON development, validation, and optimization (2025-2026). This plugin should be used for ADF pipeline creation, activity configuration, linked services, datasets, triggers, expressions, CI/CD, Microsoft Fabric integration, Databricks orchestration, ML pipeline patterns, and debugging.
Complete Vitest 4.0 Playwright 1.56 MSW 2.x testing system with 2025 best practices and Windows/Git Bash support. PROACTIVELY activate for: (1) ANY testing task (unit/integration/E2E/visual), (2) Browser Mode testing (Vitest 4.0 stable release Oct 2025), (3) Visual regression testing (toMatchScreenshot), (4) Playwright AI Test Agents (planner/generator/healer), (5) Test annotation and metadata (Vitest 3.2+), (6) Mutation testing for quality assurance, (7) Test creation and scaffolding, (8) Playwright Traces debugging with titlePath, (9) Coverage analysis and optimization, (10) MSW 2.x mock management with happy-path-first patterns, (11) Role-based locator patterns, (12) CI/CD test setup, (13) Multi-project test architecture, (14) Line-number filtering, (15) Windows/Git Bash cross-platform testing. Provides: Vitest 4.0 features (stable browser mode, visual regression with toMatchScreenshot, Playwright trace integration, toBeInViewport matcher), Playwright 1.56 features (AI agents - Planner/Generator/Healer, VS Code 1.105+ integration, titlePath hierarchy, Debian 13), MSW 2.x best practices (Fetch API primitives, domain-based handlers), Windows/Git Bash path conversion awareness and shell detection, mutation testing capabilities, intelligent test running, auto-scaffolding with boilerplate, coverage gap analysis, advanced snapshot management, parallel execution optimization, and comprehensive cross-platform 2025-compliant test infrastructure. Ensures production-ready testing with latest patterns across all platforms including Windows Command Prompt, PowerShell, Git Bash, macOS, and Linux.
Complete Azure DevOps and Azure Pipelines expertise system with Sprint 254-262 features and Windows/Git Bash compatibility (2025). PROACTIVELY activate for: (1) ANY Azure DevOps/Pipelines task, (2) YAML pipeline creation/editing with expression functions (iif, trim), (3) Windows agent Git Bash path conversion issues, (4) Cross-platform pipeline scripts (Windows/Linux/macOS), (5) Workload identity federation (OIDC) passwordless authentication, (6) Pipeline performance analytics and monitoring, (7) Template management and reusability, (8) Microsoft Security DevOps (MSDO) integration, (9) Stage dependencies visualization, (10) Agent v4 with ARM64 support, (11) New OS images (Ubuntu-24.04, Windows-2025, macOS-15), (12) GitHub Copilot integration (Sprint 262), (13) OAuth apps migration to Entra ID (Sprint 261), (14) Continuous Access Evaluation (CAE), (15) Pipeline debugging/troubleshooting, (16) CI/CD optimization, (17) Security/compliance implementation, (18) Azure DevOps CLI operations. Provides: Windows/Git Bash path handling mastery (MSYS_NO_PATHCONV, cygpath, shell detection), cross-platform script patterns, MINGW path conversion guidance, Windows agent troubleshooting, Sprint 254-262 latest features, workload identity federation setup and migration guidance (2025 security standard), pipeline performance analytics and cost tracking, Agent v4 on .NET 8 with ARM64 platform support, Microsoft Defender for DevOps with MSDO extension (replaces deprecated CredScan), GitHub Advanced Security integration, template patterns for code reuse, iif() ternary operator and trim() function, stage-level variables and dependency visualization, Ubuntu-24.04/Windows-2025/macOS-15 hosted agents, GitHub Copilot work item integration, latest YAML schema (always researches current docs), Microsoft best practices, multi-stage pipeline patterns, caching/parallelization, Azure Key Vault integration, comprehensive security scanning (SAST/dependency/container/IaC/secrets), deployment strategies, performance optimization, systematic debugging, and cost efficiency analysis. Ensures production-ready, secure, efficient, cross-platform pipelines following Microsoft 2025 standards.
Complete FFmpeg expertise system with comprehensive coverage of FFmpeg 8.0.1 (2025-11-20) features, VIRAL VIDEO CREATION for TikTok/YouTube Shorts/Instagram Reels/Twitter, KINETIC CAPTIONS (word-grow karaoke, bounce, pop, elastic, spring physics), hardware acceleration (NVIDIA NVENC, Intel QSV, AMD AMF, VAAPI, Vulkan), Docker/container usage, Modal.com serverless containers (CPU/GPU), Cloudflare Workers/WebAssembly (ffmpeg.wasm), CI/CD runner optimization (GitHub Actions), live streaming (RTMP/HLS/DASH/SRT/WebRTC/WHIP), audio processing and normalization, encoding optimization (CRF, presets, quality tuning), FFmpeg + OpenCV integration, PyAV Python bindings (FFmpeg 8.0+ compatible), and common gotchas/troubleshooting. PROACTIVELY activate for: (1) ANY FFmpeg task (encoding, transcoding, streaming, filtering), (2) VIRAL VIDEO creation (TikTok, YouTube Shorts, Instagram Reels, Twitter/X), (3) Short-form vertical video (9:16 aspect ratio), (4) Auto-captions and animated subtitles (CapCut-style), (5) KINETIC CAPTIONS with word-grow, bounce, pop, elastic effects, (6) Karaoke-style word highlighting with animations, (7) Video hook optimization (first 3 seconds), (8) Multi-platform batch export, (9) Social media video optimization, (10) Video format conversion (MP4, WebM, MKV, AVI), (11) Hardware acceleration setup (NVENC, CUDA, QSV, VAAPI, AMF, Vulkan), (12) Docker container FFmpeg usage (jrottenberg/ffmpeg, linuxserver/ffmpeg), (13) Modal.com serverless video processing (GPU/CPU containers, parallel processing, volumes), (14) Browser/WebAssembly FFmpeg (ffmpeg.wasm), (15) Cloudflare Workers video processing, (16) GitHub Actions/CI pipeline video processing, (17) Live streaming setup (RTMP ingest, HLS/DASH/WHIP/WebRTC delivery), (18) Audio encoding/normalization (AAC, MP3, loudnorm, EBU R128), (19) Quality optimization (CRF, bitrate, presets), (20) FFmpeg debugging and error resolution, (21) VVC/H.266, AV1, HEVC encoding, (22) Filter graphs and complex filtergraphs, (23) Batch processing and automation, (24) Whisper AI subtitle generation, (25) Content creator workflows, (26) FFmpeg to OpenCV frame handoff, (27) cv2.VideoCapture vs ffmpeg subprocess, (28) BGR RGB color format conversion gotchas, (29) Frame dimension order img[y,x] vs img[x,y], (30) ffmpegcv GPU-accelerated video I/O, (31) VidGear multi-threaded streaming, (32) Decord batch video loading for ML, (33) PyAV frame-level processing (av.open, VideoFrame, AudioFrame, filter graphs), (34) Pipe frames between FFmpeg and OpenCV, (35) OpenCV + FFmpeg + Modal parallel processing, (36) PyAV installation on Ubuntu 20.04/22.04/24.04, (37) Building PyAV against custom FFmpeg, (38) PyAV FFmpeg 8.0+ compatibility and features. Provides: KINETIC CAPTIONS skill (word-grow karaoke, spring physics, elastic bounce, platform-specific timing), VIRAL VIDEO skills (platform specs, hook templates, animated captions, batch social export), PyAV integration skill (installation guides, FFmpeg 8.0+ compatibility, av.open patterns, VideoFrame/AudioFrame NumPy conversion, filter graphs, encoding/decoding, seeking, RTSP streaming, memory management, thread safety, error handling), FFmpeg 8.0.1 patch release features, FFmpeg 8.0 Huffman features (Whisper AI filter, Vulkan compute codecs for FFv1/ProRes RAW/AV1/VP9, APV codec, VVC VA-API/QSV decoding, WHIP muxer for WebRTC, colordetect/pad_cuda/scale_d3d11 filters, ProRes RAW decoder, RealVideo 6.0, G.728), FFmpeg 7.1 LTS features (VVC decoder, MV-HEVC for Apple Vision Pro, xHE-AAC, Vulkan H.264/H.265), hardware acceleration guides, Docker best practices, Modal.com parallel processing patterns, WebAssembly limitations and workarounds, CI/CD optimization strategies, streaming protocol guidance, audio processing workflows, encoding presets and recommendations, systematic debugging approaches, FFmpeg + OpenCV integration patterns, BGR/RGB color conversion, ffmpegcv/VidGear/Decord/PyAV library guidance, and production-ready 2025-2026 configurations for all platforms.
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Game development with Unity, Godot, and Minecraft Bukkit plugin development
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.