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By davepoon
Set up production-ready Unity projects in one slash command, creating industry-standard folder structures, installing URP and Input System packages, applying optimized settings, adding core C# scripts and editor tools, plus Git configuration.
npx claudepluginhub davepoon/buildwithclaude --plugin commands-game-developmentShare bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Complete collection of 174 slash commands across 22 categories
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Complete collection of 30 Claude Code skills for document processing, development, business productivity, and creative tasks
General debugging and utility commands
Agents for business analysis, financial modeling, and KPI tracking
Complete collection of 174 slash commands across 22 categories
Commands for optimizing build, bundle size, and performance
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