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By EricGrill
Delegate high-performance game development to AI experts: implement Unity ECS/DOTS/Burst patterns in C#, Godot 4 GDScript architecture/signals/state machines, and Minecraft Bukkit/Spigot plugins with Java APIs, player/world management, databases, performance tweaks, and Docker.
npx claudepluginhub ericgrill/agents-skills-plugins --plugin game-developmentMaster Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Uses power tools
Uses Bash, Write, or Edit tools
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Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Commands for game development workflows
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Game development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Automated code review for pull requests using multiple specialized agents with confidence-based scoring
Context management with save and restore capabilities
Customer support and sales automation agents
Team collaboration with DX optimization, issue tracking, and standup notes
LLM application development with RAG, embeddings, LangChain, and prompt engineering
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