By EricGrill
Develop games across Unity, Godot, and Minecraft Bukkit with engine-specific patterns for high-performance ECS in Unity, GDScript architecture in Godot, and Java plugin development in Bukkit.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub ericgrill/agents-skills-plugins --plugin game-developmentEssential developer skills for monorepos, debugging, testing, and build optimization
SEO content creation with auditing, planning, and optimized writing
Database architecture and SQL optimization with PostgreSQL expertise
Customer support and sales automation agents
Blockchain development with Solidity security, DeFi protocols, NFT standards, and Web3 testing
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
Commands for game development workflows
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Agentic skills framework for Godot 4.x game development — 54 domain-specific skills for GDScript and C#