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Develop, test, build, and deploy Godot 4.x games end-to-end with GdUnit4 unit testing, PlayGodot E2E automation, web/desktop exports, GitHub Actions CI/CD pipelines, and Vercel deployment.
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Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Task management with Dots. Track work items across sessions with the dot CLI, dependencies, and completion reasons.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Agentic skills framework for Godot 4.x game development — 48 domain-specific skills for GDScript and C#
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Interact with the SlipBox semantic knowledge engine and read notes from PrivateBox. Capture atomic ideas, browse the knowledge graph, and run semantic analysis passes (link, cluster, tension). Service: /Users/randroid/Documents/Dev/SlipBox. Notes: https://github.com/Randroids-Dojo/PrivateBox
Task management with Dots. Track work items across sessions with the dot CLI, dependencies, and completion reasons.
Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E workflows. PlayUnreal: https://github.com/Randroids-Dojo/PlayUnreal
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
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