Develop, test, and automate Unreal Engine 5.x projects with Remote Control API, PlayUnreal automation drivers, and Python helper scripts for CI-friendly end-to-end workflows.
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Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Interact with the SlipBox semantic knowledge engine and read notes from PrivateBox. Capture atomic ideas, browse the knowledge graph, and run semantic analysis passes (link, cluster, tension). Service: /Users/randroid/Documents/Dev/SlipBox. Notes: https://github.com/Randroids-Dojo/PrivateBox
Task management with Dots. Track work items across sessions with the dot CLI, dependencies, and completion reasons.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
npx claudepluginhub randroids-dojo/skills --plugin unrealDevelop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq:* slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
Unreal Engine C++ skills (third-party, MIT, by quodsoler): 27 skills across gameplay framework, rendering, networking/replication, animation, Niagara, world streaming. The Unreal implementation hands for gamestack's design brain.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
Commands for game development workflows