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By tjboudreaux
21 Unity game development skills for Claude Code covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more
npx claudepluginhub tjboudreaux/cc-plugin-unity-gamedevMobile-specific Unity optimization patterns for memory, battery, thermal, and performance.
Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.
Unity animation patterns including Animancer, state machines, and performance optimization.
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.
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Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Claude Code plugin to integrate unity-cli into Unity development workflows
Skills and agents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Commands for game development workflows
39 eval-informed thinking skills and mental models for Claude Code
Comprehensive VC fundraising and investor relations toolkit for CEOs. Includes pitch narrative development, deck review, investor update writing, board deck preparation, fundraising process strategy, and Q&A preparation -- all grounded in first principles from Sequoia, a16z, Benchmark, YC, and leading VC thought leaders.
4 Perforce version control skills for Claude Code covering basic operations, changelist management, conflict resolution, and shelving workflows
5 ASCII visualization skills and 3 ops commands for flowcharts, architecture diagrams, state machines, cheatsheets, and retrospectives
6 Visualization Skills for Claude Code - Mermaid diagrams, ASCII architecture, workflows, state machines, cheatsheets, and retro templates
21 comprehensive Unity game development skills that give Claude Code deep knowledge of Unity-specific patterns, APIs, and best practices.
/plugin marketplace add tjboudreaux/cc-plugin-unity-gamedev
/plugin install unity-gamedev@unity-gamedev-marketplace
| Skill | Description |
|---|---|
eng-unity-mobile-optimization | Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance |
tools-unity-addressables | Addressables patterns for asset loading, memory management, reference counting, and remote content delivery |
tools-unity-animation | Animation patterns including Animancer, state machines, and performance optimization |
tools-unity-behavior-designer | Behavior Designer patterns for AI behavior trees including task creation, shared variables, and debugging |
tools-unity-cinemachine | Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras |
tools-unity-flowcanvas | FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution |
tools-unity-gameplay-ability-system | Gameplay Ability System patterns for abilities, effects, attributes, and tags |
tools-unity-memorypack | MemoryPack high-performance binary serialization including custom formatters and versioning |
tools-unity-navmesh | NavMesh pathfinding patterns, safety checks, and performance optimization |
tools-unity-object-pooling | Object pooling patterns to reduce GC allocations and improve performance |
tools-unity-physics | Physics patterns including character controllers, collision handling, and tunneling prevention |
tools-unity-primetween | PrimeTween high-performance tweening library patterns for animations, UI, and sequencing |
tools-unity-profiling | Profiling patterns including ProfilerMarkers, FrameTimingManager, and performance budgets |
tools-unity-scriptable-objects | ScriptableObject patterns for data management, configuration, and runtime systems |
tools-unity-sentry | Sentry Unity SDK integration for error tracking, performance monitoring, and custom instrumentation |
tools-unity-state-machine | State machine patterns including hierarchical states, async transitions, and cleanup safety |
tools-unity-test-framework | Test Framework patterns for EditMode and PlayMode tests including async testing and mocking |
tools-unity-ugui | UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI |
tools-unity-unitask | UniTask async/await patterns including cancellation, lifecycle binding, and coroutine interop |
tools-unity-vcontainer | VContainer dependency injection including lifecycle management and scoped registrations |
tools-unity-wwise | Wwise audio middleware integration including events, banks, RTPC, spatial audio, and callbacks |
MIT