21 Unity game development skills for Claude Code covering Addressables, Behavior Designer, Cinemachine, GAS, NavMesh, VContainer, UniTask, Wwise, mobile optimization, and more
npx claudepluginhub tjboudreaux/cc-plugin-unity-gamedevMobile-specific Unity optimization patterns for memory, battery, thermal, and performance.
Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.
Unity animation patterns including Animancer, state machines, and performance optimization.
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.
FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.
Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.
MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.
Unity NavMesh pathfinding patterns, safety checks, and performance optimization.
Object pooling patterns for Unity to reduce GC allocations and improve performance.
Unity physics patterns including character controllers, collision handling, and tunneling prevention.
PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
Unity ScriptableObject patterns for data management, configuration, and runtime systems.
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.
State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders
Use this agent when you need expert assistance with React Native development tasks including code analysis, component creation, debugging, performance optimization, or architectural decisions. Examples: <example>Context: User is working on a React Native app and needs help with a navigation issue. user: 'My stack navigator isn't working properly when I try to navigate between screens' assistant: 'Let me use the react-native-dev agent to analyze your navigation setup and provide a solution' <commentary>Since this is a React Native specific issue, use the react-native-dev agent to provide expert guidance on navigation problems.</commentary></example> <example>Context: User wants to create a new component that follows the existing app structure. user: 'I need to create a custom button component that matches our app's design system' assistant: 'I'll use the react-native-dev agent to create a button component that aligns with your existing codebase structure and design patterns' <commentary>The user needs React Native component development that should follow existing patterns, so use the react-native-dev agent.</commentary></example>
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