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Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
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Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Agentic skills framework for Godot 4.x game development — 45 domain-specific skills for GDScript and C#
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Comprehensive Godot Engine integration — 17 tools for game development
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Interact with the SlipBox semantic knowledge engine and read notes from PrivateBox. Capture atomic ideas, browse the knowledge graph, and run semantic analysis passes (link, cluster, tension). Service: /Users/randroid/Documents/Dev/SlipBox. Notes: https://github.com/Randroids-Dojo/PrivateBox
Task management with Dots. Track work items across sessions with the dot CLI, dependencies, and completion reasons.
Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E workflows. PlayUnreal: https://github.com/Randroids-Dojo/PlayUnreal
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