190 plugins for CI/CD development
Accelerate Unity C# game development by generating optimized MonoBehaviour scripts and tests, fixing compilation errors from VSCode diagnostics, validating best practices, refactoring code with SOLID principles, optimizing scenes for rendering/physics/memory, running CLI tests, and architecting scalable systems with expert agents.
Manage GitLab projects by accessing repositories, creating and reviewing merge requests, monitoring CI/CD pipelines, handling issues, and updating wikis through remote API integration with a personal access token.
Drive autonomous Nx monorepo development: navigate project graphs and workspace conventions, generate/import projects, link packages, run tasks on affected changes, install plugins, and monitor/fix CI pipelines iteratively until green.
Scaffold complete game development workflows in Unity, Godot, and Unreal with 180+ skills, agents, and commands enforcing rules for design, assets, architecture, code quality, performance, AI, testing, QA, builds, and deployment from GDD to release readiness.
Automate engineering workflows by generating standup updates from GitHub PRs and commits, reviewing code diffs for bugs security and debt, creating ADRs architecture diagrams API contracts and docs, running incident response with PagerDuty Datadog integrations, designing test plans checklists and debugging sessions, plus MCP connections to Slack Notion Linear Asana Confluence.
Automate comprehensive code documentation workflows: generate API specs, READMEs, architecture diagrams, user guides, tutorials, and explanations from codebases using AI commands and agents. Delegate elite code reviews for security vulnerabilities, performance optimization, and best practices.
Build full Unity games by querying an expert for C# MonoBehaviour scripts, UGUI/UI Toolkit layouts, physics/animation setups, multiplayer networking with Netcode/Mirror/Photon, custom shaders in HLSL/Shader Graph, modding architectures with Harmony/Lua, ECS/DOTS systems, editor extensions, performance profiling, and CI/CD build pipelines.
Develop, refactor, lint, test, and security-audit production-ready Bash 5.1+ and POSIX shell scripts using strict mode patterns, structured logging, shunit2/shellspec testing, Shellcheck/shfmt, portability guides, version-specific features (5.1-5.3), and dedicated agents for scripting and reviews.
Orchestrate full SDLC lifecycle phases from Inception through Transition using 58 AI agents and 170+ components to automate requirements, architecture evolution, testing orchestration, security gates, deployments, incident response, and project reporting via workflows, phase transitions, and quality checks.
Delegate game development to expert AI agents that architect engines with ECS and rendering pipelines, implement gameplay mechanics and AI behaviors, profile and optimize real-time performance, build custom tools with automation pipelines, and prototype technical designs.
Use GitLab CLI (glab) to manage issues, merge requests, CI/CD pipelines, repositories, and other operations directly from the terminal, enabling efficient command-line workflows for GitLab projects.
Configure, deploy, optimize, troubleshoot, and integrate CodeRabbit AI code reviews across GitHub and GitLab repositories. Automate CI merge gates, cost tuning, security policies, local dev loops, performance monitoring, migrations from other tools, and webhook handling using 24 targeted skills.