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By nategarelik
Universal Claude Code MCP plugin for professional 2D/3D Unity game development with multi-agent expert panel, automated asset generation, and performance validation
npx claudepluginhub nategarelik/game-dev-supercharger --plugin game-dev-superchargerAI asset generation specialist for creating 2D sprites, 3D models, and game art using Gemini, Leonardo, and Meshy
Expert AI consultant for validating Unity game development decisions across design, architecture, performance, and visual direction
Game architecture and planning specialist who coordinates all other agents to design, validate, and implement game systems from concept to completion
Unity performance validation specialist for profiling frame rates, draw calls, and memory usage against platform-specific targets
Unity scene construction specialist for batch creating GameObjects, scenes, materials, and assets using Unity MCP batch commands
Admin access level
Server config contains admin-level keywords
Requires secrets
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Commands for game development workflows
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Claude Code plugin to integrate unity-cli into Unity development workflows
Media Diet v2 — algorithm intelligence platform. A browser extension scans social feeds via direct DOM access and produces structured data. Claude Code synthesizes AlgorithmProfiles, generates AgenticHarnesses (tool definitions any AI agent can use), and produces editorial bias reports. No backend server required.
Ultra-capable Claude Code workflow with safety hooks, specialist agents, and productivity commands
Complete IKEMEN Go fighting game development toolkit — from engine setup to character creation, sprite generation, stage design, game balancing, and distribution.
Needs API keys or credentials to function
Needs API keys or credentials to function
Uses power tools
Uses Bash, Write, or Edit tools
Uses power tools
Uses Bash, Write, or Edit tools
Share bugs, ideas, or general feedback.
Universal Claude Code MCP plugin for professional 2D/3D Unity game development
Transform your Unity game development workflow with AI-powered expert validation, automated asset generation, and performance profiling—all integrated directly into Claude Code.
Get expert validation before making critical decisions:
Generate game-ready assets with AI:
Control Unity directly from Claude Code:
Platform-specific performance profiling:
uv package managerMethod 1: Claude Code Plugin (Recommended)
# Install as a Claude Code plugin
/plugin marketplace add https://github.com/nategarelik/game-dev-supercharger
/plugin install game-dev-supercharger@game-dev-supercharger-dev
# Configure API keys in your environment
export ANTHROPIC_API_KEY="your-key-here"
export GEMINI_API_KEY="your-key-here" # Optional
export LEONARDO_API_KEY="your-key-here" # Optional
export MESHY_API_KEY="your-key-here" # Optional
# Restart Claude Code to load the plugin
Method 2: Local Development
# Clone and test locally
git clone https://github.com/nategarelik/game-dev-supercharger.git
cd game-dev-supercharger
# Add local marketplace for testing
/plugin marketplace add /path/to/game-dev-supercharger
/plugin install game-dev-supercharger@game-dev-supercharger-dev
# Restart Claude Code
Method 3: Standalone MCP Server
# For advanced users who want to run the MCP server independently
git clone https://github.com/nategarelik/game-dev-supercharger.git
cd game-dev-supercharger
./install.sh
# Configure API keys
cp env.example .env
# Edit .env with your keys
# Add to Claude Code manually
claude mcp add --scope user GameDevSupercharger \
-- uv --directory $(pwd)/mcp-server run server.py
Add these to your environment variables (Windows: System Properties, macOS/Linux: ~/.bashrc or ~/.zshrc):
spawn_expert_panel(
decision="Use Physics2D for arcade baseball ball physics",
experts=["GameDesignExpert", "UnityArchitect", "PerformanceEngineer"],
context="Building retro arcade baseball targeting mobile and web"
)
# Generate 2D sprites
generate_2d_assets(
prompt="Baseball player sprite, batting pose, front view",
style="pixel art, 16-bit, retro",
count=4,
tool="gemini"
)
# Generate 3D models
generate_3d_assets(
prompt="Baseball stadium bleachers, weathered wood",
type="text_to_3d",
tool="meshy"
)
unity_batch_command(
commands=[
{"tool": "manage_scene", "action": "create", "name": "Level1"},
{"tool": "manage_gameobject", "action": "create",
"name": "Player", "components": ["Rigidbody2D", "BoxCollider2D"]},
{"tool": "manage_material", "action": "create",
"name": "PlayerMat", "color": "#FF0000"}
]
)
validate_performance(
platform="mobile",
target_fps=60
)
The plugin includes 5 specialized agents, each with deep expertise and access to specific tools. Claude automatically invokes the right agent based on your request:
Validates decisions by consulting a panel of 4 AI experts (GameDesign, Unity, Performance, Visual).