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npx claudepluginhub nategarelik/game-dev-superchargerUniversal Claude Code MCP plugin for professional 2D/3D Unity game development with multi-agent expert panel, automated asset generation, and performance validation
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Universal Claude Code MCP plugin for professional 2D/3D Unity game development
Transform your Unity game development workflow with AI-powered expert validation, automated asset generation, and performance profiling—all integrated directly into Claude Code.
Get expert validation before making critical decisions:
Generate game-ready assets with AI:
Control Unity directly from Claude Code:
Platform-specific performance profiling:
uv package managerMethod 1: Claude Code Plugin (Recommended)
# Install as a Claude Code plugin
/plugin marketplace add https://github.com/nategarelik/game-dev-supercharger
/plugin install game-dev-supercharger@game-dev-supercharger-dev
# Configure API keys in your environment
export ANTHROPIC_API_KEY="your-key-here"
export GEMINI_API_KEY="your-key-here" # Optional
export LEONARDO_API_KEY="your-key-here" # Optional
export MESHY_API_KEY="your-key-here" # Optional
# Restart Claude Code to load the plugin
Method 2: Local Development
# Clone and test locally
git clone https://github.com/nategarelik/game-dev-supercharger.git
cd game-dev-supercharger
# Add local marketplace for testing
/plugin marketplace add /path/to/game-dev-supercharger
/plugin install game-dev-supercharger@game-dev-supercharger-dev
# Restart Claude Code
Method 3: Standalone MCP Server
# For advanced users who want to run the MCP server independently
git clone https://github.com/nategarelik/game-dev-supercharger.git
cd game-dev-supercharger
./install.sh
# Configure API keys
cp env.example .env
# Edit .env with your keys
# Add to Claude Code manually
claude mcp add --scope user GameDevSupercharger \
-- uv --directory $(pwd)/mcp-server run server.py
Add these to your environment variables (Windows: System Properties, macOS/Linux: ~/.bashrc or ~/.zshrc):
spawn_expert_panel(
decision="Use Physics2D for arcade baseball ball physics",
experts=["GameDesignExpert", "UnityArchitect", "PerformanceEngineer"],
context="Building retro arcade baseball targeting mobile and web"
)
# Generate 2D sprites
generate_2d_assets(
prompt="Baseball player sprite, batting pose, front view",
style="pixel art, 16-bit, retro",
count=4,
tool="gemini"
)
# Generate 3D models
generate_3d_assets(
prompt="Baseball stadium bleachers, weathered wood",
type="text_to_3d",
tool="meshy"
)
unity_batch_command(
commands=[
{"tool": "manage_scene", "action": "create", "name": "Level1"},
{"tool": "manage_gameobject", "action": "create",
"name": "Player", "components": ["Rigidbody2D", "BoxCollider2D"]},
{"tool": "manage_material", "action": "create",
"name": "PlayerMat", "color": "#FF0000"}
]
)
validate_performance(
platform="mobile",
target_fps=60
)
The plugin includes 5 specialized agents, each with deep expertise and access to specific tools. Claude automatically invokes the right agent based on your request:
Validates decisions by consulting a panel of 4 AI experts (GameDesign, Unity, Performance, Visual).