From game-development
Provides Godot 4 GDScript patterns for architecture, signals, scenes, state machines, and optimization. Use when building Godot games or implementing game systems.
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/game-development:godot-gdscript-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
Node: Base building block
├── Scene: Reusable node tree (saved as .tscn)
├── Resource: Data container (saved as .tres)
├── Signal: Event communication
└── Group: Node categorization
class_name Player
extends CharacterBody2D
# Signals
signal health_changed(new_health: int)
signal died
# Exports (Inspector-editable)
@export var speed: float = 200.0
@export var max_health: int = 100
@export_range(0, 1) var damage_reduction: float = 0.0
@export_group("Combat")
@export var attack_damage: int = 10
@export var attack_cooldown: float = 0.5
# Onready (initialized when ready)
@onready var sprite: Sprite2D = $Sprite2D
@onready var animation: AnimationPlayer = $AnimationPlayer
@onready var hitbox: Area2D = $Hitbox
# Private variables (convention: underscore prefix)
var _health: int
var _can_attack: bool = true
func _ready() -> void:
_health = max_health
func _physics_process(delta: float) -> void:
var direction := Input.get_vector("left", "right", "up", "down")
velocity = direction * speed
move_and_slide()
func take_damage(amount: int) -> void:
var actual_damage := int(amount * (1.0 - damage_reduction))
_health = max(_health - actual_damage, 0)
health_changed.emit(_health)
if _health <= 0:
died.emit()
Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
npx claudepluginhub wshobson/agents --plugin game-developmentMaster Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games or implementing game systems.
Provides Godot 4 GDScript patterns for architecture, signals, scenes, state machines, and optimization. Useful for building games, game systems, and best practices.
Generates idiomatic Godot 4.x GDScript code with type hints, annotations, signals, and patterns for CharacterBody2D/3D movement and state machines.