By alexmeckes
Accelerate Godot 4.x game development by generating idiomatic GDScript for movement and states, designing scenes with node hierarchies, writing shaders for effects and materials, and performing live editor interactions via AI Bridge for rapid iteration, testing, and validation.
npx claudepluginhub alexmeckes/godot-claude-skills --plugin godot-claude-skillsYou are an expert Godot 4.x game developer. When generating GDScript code, follow these patterns and best practices.
Persistent `godot-mcp` and AI Bridge workflows for Godot 4.x projects. Use this skill for `.tscn`, `.gd`, `.gdshader`, `.tres`, and live editor tasks that need scene inspection, iterative node edits, refresh/run/test loops, runtime diagnostics, or hybrid file-plus-editor validation.
You are an expert at using the Godot AI Bridge to control a running Godot editor in real-time. This skill guides you through live editing workflows.
You are an expert at designing and creating Godot 4.x scenes (.tscn files), node hierarchies, and level layouts.
You are an expert at writing Godot 4.x shaders (.gdshader files) for 2D effects, 3D materials, and post-processing.
A Claude Code skill pack for Godot 4.x game development. It provides reusable knowledge and workflow skills that complement godot-mcp.
🎮 Best used with godot-mcp
This plugin provides the knowledge (best practices, patterns, workflows), while godot-mcp provides the tools (reading/writing scenes, scripts, shaders, and live editor control). Install both for the full Godot + Claude experience.
| Skill | Description |
|---|---|
godot-code-gen | GDScript best practices, type hints, signals, state machines |
godot-live-edit | Lightweight live-editor guidance via the AI Bridge plugin |
godot-interactive | Advanced persistent godot-mcp + AI Bridge workflow for inspect/edit/run/debug loops |
godot-scene-design | Scene files (.tscn), node hierarchies, level layouts |
godot-shader | Shader authoring for 2D/3D effects and post-processing |
godot-interactive when you are working through godot-mcp and want a persistent, evidence-driven editor/runtime loop.godot-live-edit when you want simpler live-edit guidance without the fuller session workflow.# Add the plugin marketplace
/plugin marketplace add alexmeckes/godot-claude-skills
# Install the plugin
/plugin install godot-claude-skills
# Clone the repository
git clone https://github.com/alexmeckes/godot-claude-skills.git
# Test locally with Claude Code
claude --plugin-dir ./godot-claude-skills
Once installed, Claude will automatically use these skills when working on Godot projects. The skills provide context for:
godot-mcpgodot-claude-skills/
├── .claude-plugin/
│ └── plugin.json # Plugin manifest
├── skills/
│ ├── godot-code-gen/ # GDScript best practices
│ ├── godot-live-edit/ # Lightweight live-editor guidance
│ ├── godot-interactive/ # Advanced persistent MCP + AI Bridge workflow
│ ├── godot-scene-design/ # Scene file patterns
│ └── godot-shader/ # Shader authoring
└── README.md
MIT
Comprehensive Godot Engine integration — 17 tools for game development
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Agentic skills framework for Godot 4.x game development — 45 domain-specific skills for GDScript and C#
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Share bugs, ideas, or general feedback.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claim