npx claudepluginhub newink/codingagents --plugin claudecode-soundsThis skill is limited to using the following tools:
Use the plugin wrapper at `${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh`. It resolves the installed plugin path automatically, so it works after marketplace or manual installation without relying on `CLAUDE_PLUGIN_ROOT`.
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Generates sound effects, ambient audio, and short clips from text prompts using Noiz API via Python CLI script. Supports custom durations, WAV/MP3/FLAC output, animal sounds, foley, rain, cartoon effects.
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Share bugs, ideas, or general feedback.
Use the plugin wrapper at ${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh. It resolves the installed plugin path automatically, so it works after marketplace or manual installation without relying on CLAUDE_PLUGIN_ROOT.
bash "${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh" soundpack list
Then ask the user to choose one of the returned pack names.soundpack list command.bash "${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh" soundpack set "<soundpack-name>"