By newink
Plays audible notifications for Claude Code events (session stop, idle prompts, permission requests) and provides commands to create, activate, and test custom soundpacks from user WAV files.
Matches all tools
Hooks run on every tool call, not just specific ones
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Sign in to claimnpx claudepluginhub newink/codingagents --plugin claudecode-soundsBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.

"Your sound card works perfectly."
The spirits of Azeroth now herald your coding endeavors. When Claude Code requires your counsel, the ancient sounds of Warcraft III shall summon you back to the battlefield of code.
| Soundpack | Description |
|---|---|
warcraft3-en | Warcraft 3 (English) — default |
warcraft3-ru | Warcraft 3 (Русский) |
# Add the marketplace
/plugin marketplace add newink/codingagents
# Summon the plugin
/plugin install claudecode-sounds@codingagents
Important: Restart Claude Code after installation for the sounds to take effect.
# Channel the plugin directly
claude --plugin-dir /path/to/claudecode-sounds
Or bind it to your project stronghold:
cp -r claudecode-sounds /your/project/.claude-plugin/
Important: Restart Claude Code after installation for the sounds to take effect.
| Command | Effect |
|---|---|
/claudecode-sounds:test-sounds | Display current soundpack and test the war horns |
/claudecode-sounds:soundpack-set <name> | Switch soundpacks (e.g., /claudecode-sounds:soundpack-set warcraft3-ru) |
/claudecode-sounds:soundpack-create | Forge a new custom soundpack |
Your settings are inscribed in .claude/claudecode-sounds.json:
{
"soundpack": "warcraft3-en"
}
Craft your own legendary soundpack:
soundpacks/ with your pack namequestion.wav — The call for guidancecomplete.wav — The victory fanfareerror.wav — The cry of defeatpermission.wav — The request for authoritysoundpack.json manifest:
{
"name": "My Legendary Soundpack",
"description": "Sounds forged in the fires of Mount Hyjal",
"sounds": {
"question": "question.wav",
"complete": "complete.wav",
"error": "error.wav",
"permission": "permission.wav"
}
}
Claude Code’s npm installation currently requires Node.js 18+. Claude Code also has native installer paths that do not rely on npm. This plugin can play sounds through Node.js or Python 3, and it tries Node.js first, then falls back to Python automatically.
If using the Claude Code native installer without Node.js or Python, install one for sound support.
The native afplay command is used. No additional artifacts required.
One of these audio conduits: paplay (PulseAudio), aplay (ALSA), mpv, or ffplay
Claude Code supports Windows through WSL and native Windows install paths. Bash-based Claude Code workflows on Windows use Git Bash. This plugin includes both:
scripts/run-cli.sh for Bash-based environments such as macOS, Linux, WSL, and native Windows with Git Bashscripts/run-cli.ps1 for native PowerShell usageAudio playback uses PowerShell audio on the Node.js path or the built-in winsound module on the Python path.
"What is it now?"
Sound files from Warcraft 3 are property of Blizzard Entertainment. For the Horde! (And the Alliance, we suppose.)
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