npx claudepluginhub lodev09/claude-soundsThis skill uses the workspace's default tool permissions.
Resolve the plugin root first (use the latest installed version):
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Enables natural voice conversations in Claude Code using STT and TTS via MCP tools like voicemode:converse. Use for voice mode, speaking, troubleshooting, or status checks.
Manages echook audio notifications for Claude Code, Cursor, and Codex: installs, configures, snoozes, mutes, tests, troubleshoots, and monitors context window usage.
Share bugs, ideas, or general feedback.
Resolve the plugin root first (use the latest installed version):
ROOT=$(ls -d "$HOME/.claude/plugins/cache/lodev09/sounds"/*/ 2>/dev/null | sort -V | tail -1)
Pass user arguments directly to the CLI script. Do NOT interpret or reimplement the commands.
/sounds status → bash "$ROOT/scripts/claude-sounds.sh" status/sounds volume 0.5 → bash "$ROOT/scripts/claude-sounds.sh" volume 0.5/sounds enable peon → bash "$ROOT/scripts/claude-sounds.sh" enable peon/sounds)The interactive select requires a TTY. Instead, use native Claude user input:
bash "$ROOT/scripts/claude-sounds.sh" sounds to get available packs and their enabled stateenable / disable commands based on user selection