Provides Godot signals patterns for decoupling scenes without hidden event webs, ownership confusion, or lifecycle bugs. Use when signal usage grows, scene communication is brittle, or callbacks are hard to debug.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Use signals for decoupling without creating hidden event webs, ownership confusion, or lifecycle bugs.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Use signals for decoupling without creating hidden event webs, ownership confusion, or lifecycle bugs.