Structures scenes, nodes, autoloads, and resources to keep Godot projects scalable. Use when scene nesting grows or autoloads become global dumping grounds.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-scene-architectureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Structure scenes, nodes, autoloads, and resources so Godot projects remain scalable and understandable.
Structure scenes, nodes, autoloads, and resources so Godot projects remain scalable and understandable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeOrganizes Godot project files by separating scenes, scripts, resources, addons, tests, and export assets into predictable folders. Useful when layout drifts or addon count grows.
Guides design of Godot 4.3+ features/systems: clarifies requirements, proposes 2-3 architectures with trade-offs, plans scene trees/signals/data flow, prepares implementation.
Provides Godot 4 GDScript patterns for architecture, signals, scenes, state machines, and optimization. Useful for building games, game systems, and best practices.