Design maintainable AI behavior structures for decision-making, navigation, combat, and systemic interaction.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:ai-behavior-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design maintainable AI behavior structures for decision-making, navigation, combat, and systemic interaction.
Design maintainable AI behavior structures for decision-making, navigation, combat, and systemic interaction.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeWalks NPC AI design from perception through action, intent, personality knobs, and defeat handling. Outputs a GDScript state-machine stub and node tree for enemies, bosses, companions, civilians, or wave-spawned mobs. Trigger on 'enemy', 'NPC', 'behavior'.
Design AI agents with recommended patterns and architectures
Designs and optimizes AI agent action spaces, tool definitions, observation formats, error recovery, and context for higher task completion rates.