Structures animation state, blending, events, and sync to ensure authored motion stays reliable under gameplay pressure. Use for complex stateful animations prone to bugs and hard-to-reason transitions.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Structure animation state, blending, events, and sync so authored motion remains reliable under gameplay pressure.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Structure animation state, blending, events, and sync so authored motion remains reliable under gameplay pressure.