Organizes Godot project files—scenes, scripts, resources, addons, tests, exports—for predictability. Use when layout drifts, addons/scenes grow, or ownership blurs.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Organize Godot project files so scenes, scripts, resources, addons, tests, and export assets stay predictable.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Organize Godot project files so scenes, scripts, resources, addons, tests, and export assets stay predictable.