Organizes Godot project files by separating scenes, scripts, resources, addons, tests, and export assets into predictable folders. Useful when layout drifts or addon count grows.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-project-structureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Organize Godot project files so scenes, scripts, resources, addons, tests, and export assets stay predictable.
Organize Godot project files so scenes, scripts, resources, addons, tests, and export assets stay predictable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeStructures scenes, nodes, autoloads, and resources to keep Godot projects scalable. Use when scene nesting grows or autoloads become global dumping grounds.
Scaffolds new Godot 4.x projects with recommended split or co-located directory structures, project settings, autoloads, .gitignore, and .gitattributes.
Provides specialized guidance for Godot Engine projects: .gd, .tscn, .tres file formats, component-based patterns, signals, resources, debugging, validation tools, templates, and CLI workflows.