By wshobson
Write and refactor Godot 4 GDScript code using proven patterns for signals, scenes, state machines, and performance optimization while building games or learning best practices.
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npx claudepluginhub p/wshobson-wshobson-godot-gdscript-patterns-plugins-game-development-skills-godot-gdscript-patternsDependency auditing, version management, and security vulnerability scanning
SAST analysis, dependency vulnerability scanning, OWASP Top 10 compliance, container security scanning, and automated security hardening
Database architecture, schema design, and SQL optimization for production systems
ML model training pipelines, hyperparameter tuning, model deployment automation, experiment tracking, and MLOps workflows
ETL pipeline construction, data warehouse design, batch processing workflows, and data-driven feature development
Agentic skills framework for Godot 4.x game development — 51 domain-specific skills for GDScript and C#
Comprehensive Godot Engine integration — 17 tools for game development
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.