By tundraray
Game development orchestration with specialized agents for design, engineering, art, QA, analytics, and production — built on the overture framework
npx claudepluginhub tundraray/overture --plugin gamedev-overture../../commands/add-integration-tests.md
../../commands/audit.md
../../commands/build.md
../../commands/create-plan.md
../../commands/create-skill.md
../../commands/design.md
../../commands/diagnose.md
Orchestrate comprehensive reverse-engineering and analysis of external games for competitive intelligence, retention insights, and market positioning
Orchestrate the complete game development lifecycle from requirements to deployment
../../commands/refine-skill.md
../../commands/reverse-engineer.md
../../commands/review.md
../../commands/setup-context.md
../../commands/sync-skills.md
../../commands/task.md
../../commands/update-doc.md
../../commands/uxdoc.md
../../agents/acceptance-test-generator.md
../../agents/cleanup-executor.md
../../agents/code-reviewer.md
../../agents/code-verifier.md
../../agents/codebase-scanner.md
Use this agent for analytics, metrics design, predictive modeling, and data-driven game development decisions. It helps with designing telemetry systems, analyzing player behavior data, A/B testing frameworks, retention/monetization modeling, and providing actionable insights from game data.
../../agents/design-sync.md
../../agents/document-reviewer.md
../../agents/expert-analyst.md
Use this agent for implementing player feedback systems, game juice, polish, and feel. It specializes in screen shake, particle effects, hit feedback, animation curves, input responsiveness, and all the subtle details that make gameplay satisfying.
Use this agent for comprehensive research and data collection on external games. It gathers intelligence from web sources, store pages, reviews, community forums, developer interviews, and source code to produce structured raw research documents. Supports three depth levels (quick/standard/deep) and two modes (research for data collection, synthesis for executive summaries).
Creates and updates game development work plan documents in docs/plans/. Responsible for 6-phase game development planning (Core Mechanics, Game Feel, Art Integration, UI, Analytics, QA), dependency mapping, risk identification, and progress tracking. Use PROACTIVELY when "implementation plan", "work breakdown", "task planning", "phasing", or "work plan" is mentioned.
../../agents/integration-test-reviewer.md
../../agents/investigator.md
Use this agent for competitive analysis, market intelligence, and business strategy for game development. It provides market research, competitor analysis, pricing strategy, audience segmentation, and data-driven recommendations for project viability.
Use this agent for architecting and implementing core gameplay systems and mechanics. It handles game loop design, physics systems, combat mechanics, inventory systems, crafting systems, and other fundamental gameplay engineering tasks.
Use this agent for detailed feature specification and implementation under senior design guidance. It handles level design, quest design, content creation, balancing parameters, and translating high-level design vision into concrete implementation specs.
Use this agent for project management, production planning, sprint management, and delivery coordination. It handles task prioritization, milestone tracking, risk assessment, resource allocation, and ensuring game development stays on schedule and within scope.
Use this agent for quality assurance, testing strategy, bug tracking, and test automation. It handles test plan creation, regression testing, performance testing, compatibility testing, and ensuring all game systems meet quality standards.
../../agents/quality-fixer.md
../../agents/requirement-analyzer.md
../../agents/rule-advisor.md
../../agents/scope-discoverer.md
../../agents/security-reviewer.md
../../agents/solver.md
Use this agent for visual direction, art pipeline management, and art asset specifications. It handles art style definition, sprite sheet design, tilemap art direction, animation guidelines, color palettes, and overall visual consistency of the game.
Use this agent for high-level game design decisions, vision ownership, and design authority. It handles core gameplay loops, progression systems, narrative design, world building, systems design, and ensuring all game features align with the overall creative vision.
../../agents/task-decomposer.md
../../agents/task-executor.md
Use this agent for bridging art and technology — shader development, rendering pipelines, art tool creation, performance optimization of visual systems, and ensuring art assets work correctly within the game engine's technical constraints.
../../agents/technical-designer.md
../../agents/ui-spec-designer.md
Use this agent for user interface design, user experience optimization, and interaction design. It handles menu systems, HUD design, inventory UI, dialogue systems UI, accessibility features, and ensuring intuitive and visually appealing player interfaces.
../../agents/verifier.md
This skill should be used when the user asks to "create a PRD", "write an ADR", "create a design doc", "make a work plan", "create task files", or needs guidance on document templates, creation criteria, or determining which documents are required for a given change scope.
This skill provides templates, analysis frameworks, and quality criteria for game reverse-engineering and competitive analysis. Used when analyzing external games for mechanics, technology, marketing, retention, and market positioning. Loaded by game-researcher agent and game-analyze command.
This skill guides subagent coordination through game development workflows. Automatically loaded when orchestrating multiple agents, managing workflow phases, determining autonomous execution mode, or when "orchestration", "workflow phases", "scale determination", "stop points", or "autonomous mode" are mentioned.
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Uses power tools
Uses Bash, Write, or Edit tools
Share bugs, ideas, or general feedback.
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