npx claudepluginhub threadwaste/claude-code-godot-lsp --plugin godot-lspA Claude Code plugin that gives Claude GDScript language intelligence by connecting to Godot's built-in LSP server.
Godot already ships a full GDScript language server, but it just speaks TCP (default localhost:6005). Claude Code's LSP support expects a stdio subprocess. This plugin bridges the two with a thin nc (netcat) shim. No build step. No runtime dependencies beyond a netcat binary.
Find me a problem that netcat can't solve.
claude plugin marketplace add threadwaste/claude-code-godot-ls
claude plugin install godot-lsp@threadwaste-godot-tools
PATH — the bridge auto-detects nc, netcat, or ncat (in that order)Two environment variables control the bridge connection:
| Variable | Default | Description |
|---|---|---|
GODOT_LSP_HOST | localhost | Host where Godot's LSP is listening |
GODOT_LSP_PORT | 6005 | Port where Godot's LSP is listening |
Override them if Godot is running on a non-default address:
GODOT_LSP_PORT=6010 claude
MIT
Comprehensive Godot Engine integration — 17 tools for game development
Share bugs, ideas, or general feedback.
Agentic skills framework for Godot 4.x game development — 44 domain-specific skills for GDScript and C#
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
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