By zate
Rapidly build, debug, and optimize 2D/3D Godot games: interactively plan projects and UI, generate scene templates, initialize projects with structure, run/restart with watch mode and enhanced error output, profile bottlenecks, and apply GDScript fixes.
npx claudepluginhub zate/cc-godotView enhanced debug output from the running Godot project with error highlighting and filtering.
Initialize a new Godot game project with interactive planning
Quickly restart the running Godot game
Run the Godot game project with optional watch mode and enhanced error display
Create common scene templates for 2D games, including characters, enemies, levels, and more.
Validate Godot environment and configure MCP server
Stop the running Godot game
Create a quick UI template for common game UI screens.
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.
Comprehensive Godot Engine integration — 17 tools for game development
Agentic skills framework for Godot 4.x game development — 45 domain-specific skills for GDScript and C#
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Uses power tools
Uses Bash, Write, or Edit tools
Share bugs, ideas, or general feedback.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
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