By n24q02m
Comprehensive Godot Engine integration — 17 tools for game development
Add game mechanics with correct GDScript 4.x patterns -- movement, health, inventory, save/load
Pattern-based Godot scene construction with node hierarchy templates and companion node rules
Systematic Godot debugging decision trees for physics, signals, rendering, navigation, and input issues
7 MCP servers for Claude Code, Codex, and other AI coding agents.
/plugin marketplace add n24q02m/claude-plugins
/plugin install <plugin-name>@n24q02m-plugins
Or browse all plugins: run /plugin and go to the Discover tab.
| Plugin | Category | Description | Env Vars |
|---|---|---|---|
| wet-mcp | Research | Web search, content extraction, media download | API_KEYS (optional) |
| mnemo-mcp | Productivity | Persistent AI memory across sessions | API_KEYS (optional) |
| better-notion-mcp | Productivity | Notion API — 9 tools, ~95% coverage | NOTION_TOKEN |
| better-email-mcp | Communication | Email IMAP/SMTP — multi-account | EMAIL_CREDENTIALS |
| better-telegram-mcp | Communication | Telegram dual-mode (Bot + MTProto) — messages, chats, media | TELEGRAM_BOT_TOKEN |
| better-godot-mcp | Development | Godot Engine — 17 composite tools for game dev | GODOT_PATH (optional) |
| better-code-review-graph | Development | Knowledge graph for code reviews | API_KEYS (optional) |
After installing, configure env vars in ~/.claude/settings.local.json under the env block, or export in your shell profile. Plugins that need credentials (email, telegram, notion stdio) require them to function. Others (wet, mnemo, CRG) work in local mode without API keys.
API_KEYS=GOOGLE_API_KEY:xxx,COHERE_API_KEY:yyy
Or use a LiteLLM proxy:
LITELLM_PROXY_URL=http://your-litellm:4000
TELEGRAM_BOT_TOKEN=123456:ABC-DEF...
EMAIL_CREDENTIALS=user@gmail.com:app-password
Multiple accounts: user1@gmail.com:pass1,user2@outlook.com:pass2
NOTION_TOKEN=ntn_xxx
Get your token from notion.so/my-integrations.
Each plugin includes skills (slash commands):
| Plugin | Skills |
|---|---|
| wet-mcp | /fact-check, /compare |
| mnemo-mcp | /session-handoff, /knowledge-audit |
| better-telegram-mcp | /setup-bot, /channel-post |
| better-code-review-graph | /review-delta, /review-pr, /refactor-check |
| better-notion-mcp | /organize-database, /bulk-update |
| better-email-mcp | /inbox-review, /follow-up |
| better-godot-mcp | /build-scene, /debug-issue, /add-mechanic |
Each plugin works with any MCP client. Run directly:
Python plugins (uvx / pipx / docker):
uvx --python 3.13 wet-mcp
uvx --python 3.13 mnemo-mcp
uvx --python 3.13 better-telegram-mcp
uvx --python 3.13 better-code-review-graph
TypeScript plugins (npx / bunx / docker):
npx -y @n24q02m/better-notion-mcp
npx -y @n24q02m/better-email-mcp
npx -y @n24q02m/better-godot-mcp
Add to any MCP client's settings.json:
{
"mcpServers": {
"wet": {
"command": "uvx",
"args": ["--python", "3.13", "wet-mcp"]
}
}
}
MIT
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Comprehensive Notion API integration — 11 composite tools, ~95% coverage
Comprehensive Godot Engine integration — 17 tools for game development
Email management via IMAP/SMTP — multi-account
Web search, content extraction, and media download
Telegram dual-mode (Bot API + MTProto) — messages, chats, media, contacts
npx claudepluginhub n24q02m/claude-plugins --plugin better-godot-mcpComprehensive Godot Engine integration — 17 tools for game development
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Agentic skills framework for Godot 4.x game development — 51 domain-specific skills for GDScript and C#
Game development with Unity, Godot, and Minecraft Bukkit plugin development