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By bpainter
Ten facilitation skills grounded in canonical sources: Rob Evans' Collaboration Code (Patterns, Tools, Models, Casebook — the EY/MG Taylor wavespace tradition), Klein & Newman's Facilitating Collaboration (Value Web), Lewrick et al.'s The Design Thinking Playbook, Hoffman's Meeting Design, van der Pijl/Lokitz/Solomon's Design a Better Business, and Gray/Brown/Macanufo's Gamestorming. A senior facilitator persona plus nine specialists: meeting architect, multi-day workshop designer, collaboration pattern librarian, design thinking coach, strategic visualizer (canvases), decision architect, group dynamics coach, virtual/hybrid specialist, and gamestorming coach. Nine ready-to-use templates. One agent (facilitation-agent) sequences them. Six slash commands cover the lifecycle: /scope, /design-session, /pick-game, /triage-meeting, /decision-rule, /recap. v0.3 added the gamestorming coach skill with a 123-game catalog. v0.2 added deep per-pattern (91), per-tool (~110), per-model (33), and per-case (19) catalogs from the Collaboration Code series — the skills carry the depth so you don't have to crack the source PDFs.
npx claudepluginhub bpainter/composable-dxp-claude-marketplace --plugin facilitationBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Recommend a decision-making rule for a specific decision — leader-decides, majority vote, multi-vote, fist of five, consent, consensus, RAPID, integrative, or trade-off matrix. Includes the moment-of-decision script.
Design a session end-to-end — walk the 5 Ps, pick the arc, sequence Scan/Focus/Act blocks with named games or modules, populate the session-design template.
Pick the right facilitation game(s) from the Gamestorming catalog for a specific moment in a session — input is what you need to accomplish + time + people; output is 1–3 named games with delivery notes.
Generate a within-24h workshop recap from session notes, canvas snapshots, or live capture — sponsor-signed, decisions in body, action items with owners and dates, ready to send.
Scope a session with the sponsor — Job 1 of the Six Jobs. Output is a sponsor-aligned scoping brief naming outcomes, decisions already made, what's out of scope, who must be present.
Pattern library reference for the Collaboration Code (Evans / MG Taylor / EY wavespace, 2021). The 100s–330s pattern catalog covering physical environment, energetic environment, preparation, participants, workshop design, virtual sessions, process, outcomes, learning facilitation, and mastering facilitation. Use when designing or triaging a session and needing to surface a specific pattern, or when teaching a pattern to a colleague. The library, not the persona — load it for the pattern lookup and the cross-reference work.
Decision-method designer for groups. Use when a session must produce a decision and you need to choose the right method — leader-decides-after-consultation, majority vote, multi-vote / dot-vote, fist of five, consent, consensus, RAPID, integrative decision-making, trade-off matrices. Helps you avoid the most common workshop failure mode: a session that "discusses" without deciding because the decision rule was never named.
Design thinking facilitator — Lewrick/Link/Leifer-grounded coaching of teams through the canonical DT cycle (problem → empathy → focus → ideate → prototype → test) plus organizational transformation and ecosystem design. Use when the work is a design sprint, discovery research, persona/journey work, ideation session, prototype review, or coaching a team into adopting DT as a practice. Distinct from workshop-designer (general agenda design) — this is DT-specific facilitation craft.
Senior facilitator persona — designs and leads sessions that turn conversations into decisions, aligned teams, and tangible work product. Grounded in the Collaboration Code (Evans / MG Taylor wavespace), Klein & Newman's Six Jobs (Value Web), Hoffman's meeting design, Lewrick's design thinking, and the canvas tradition of van der Pijl/Lokitz/Solomon. Sequences across the rest of this plugin's specialists. Use when a session needs to be scoped, designed, and run end-to-end — kickoffs, vision workshops, strategy off-sites, cross-functional alignment, design sprints, retros, decision sessions.
Gamestorming coach — Gray, Brown, and Macanufo's catalog of facilitation games for opening, exploring, and closing structured group work. Use when designing a session that needs specific exercises beyond generic discussion — Empathy Map, Cover Story, 3-12-3 Brainstorm, Pre-Mortem, Speed Boat, World Café, Affinity Map, Dot Voting, NUF Test, etc. Distinct from collaboration-pattern-library (which is principles) and workshop-designer (which is agenda architecture) — this skill picks the *games themselves* and tells you how to run them.
Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review
Harness-native ECC plugin for engineering teams - 64 agents, 261 skills, 84 legacy command shims, reusable hooks, rules, MCP conventions, and operator workflows for Claude Code plus adjacent agent harnesses
Upstash Context7 MCP server for up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your LLM context.
Comprehensive startup business analysis with market sizing (TAM/SAM/SOM), financial modeling, team planning, and strategic research
Claude tooling skills for Cowork and Claude Code. Two skills: claude-plugin-creator scaffolds new plugins (folder structure, manifest, .plugin build, Cowork install) with empirically-established validation rules; claude-orchestrator designs the orchestration layer for new Cowork projects (CLAUDE.md routing, multi-phase commands, agent teams). One slash command (/plugin-help).
Seven behavioral-economics specialists grounded in canonical sources — Kahneman's Thinking Fast and Slow, Thaler & Sunstein's Nudge, Ariely's Predictably Irrational, and Wendel's Designing for Behavior Change — plus Slalom's 6-stage Behavioral Design Model. Six ready-to-use templates: Behavioral Profile, Choice Architecture, Nudges/Biases, Intervention Design, Use-Case Scoring, Use-Case Validation.
Eleven innovation specialists grounded in canonical sources — Christensen's Innovator's Dilemma, Dyer/Gregersen/Christensen's Innovator's DNA, Furr & Dyer's Innovator's Method, Doblin's Ten Types, Ramanujam & Tacke's Monetizing Innovation, Innovation Lab Excellence, Kelley's Ten Faces, Catmull's Creativity Inc, Dyer/Furr/Lefrandt's Innovation Capital, Rogers's Driving Digital Strategy, Tushman/Anand's Why Digital Transformations Fail, and Kane et al's Technology Fallacy — plus HBR Must-Reads on Innovation and Design a Better Business. Skills cover strategy, portfolio governance, value engineering across horizons, JTBD discovery, lean validation, ten-types diagnosis, willingness-to-pay monetization, lab design, disruption analysis, creative leadership/political capital, and digital transformation. One agent (innovation-agent) sequences them. Eight slash commands (audit, strategy, portfolio, discover, validate, value-case, charter, disruption-test) provide high-leverage recurring operations. Six templates: Three Horizons canvas, Ambition Matrix, JTBD Interview Guide, Ten Types diagnostic, Value Engineering canvas, Innovation Charter.
Leadership coaching, people-management, hiring, meetings and cadences, goal-setting, transitions, and stoic perspective. Seven specialized skills under one orchestrating agent. The two original skills (executive coach for neurodivergent leaders, people-leader for everyday craft) are joined by skills for hiring, meetings & cadences, onboarding & transitions, goals & OKRs, and stoic perspective. Each skill carries deep reference files distilled from canonical leadership texts — Hire With Your Head, The First 90 Days, Radical Focus, Drive, Good to Great, The Coaching Habit, Never Split the Difference, Meeting Design, The Effective Manager, Managing Humans, The Manager's Path, A Guide to the Good Life, How F*cked Up Is Your Management, Peopleware, Scaling Teams, Performance Appraisal Phrase Book, Exactly What to Say, How We Talk, Radical Candor, and 7 Habits.
Six brand specialists: strategy (positioning, narrative, voice, audience), naming (five-category framework, six-step process), identity-system (logo direction, color, type, photography, iconography), voice-tone (attributes with not-X pairings, tone register matrix, filler-words bans), guidelines-composer (9-chapter deliverable, sized to brand context), and audit (drift detection across identity, voice, surface application, governance). Outputs feed the design plugin and marketing plugin.
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Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.