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By astrosteveo
Godot 4.x development skill with engine conventions, architecture patterns, and Recipe-Generator pattern
npx claudepluginhub astrosteveo/astrosteveo-claude-pluginsCurated Claude Code plugins for engineers.
Conventional Commits skill for Claude Code. Analyzes diffs, groups changes into logical units, and creates one well-formatted commit per unit.
Invoke with /commit or say "commit my changes".
Godot 4.x development skill with engine conventions, architecture patterns, and MCP workflow guidance.
Triggers automatically in projects containing project.godot, or invoke with /godot-dev.
Codebase quality review — clean code, DRY, security, performance, and best practices. Builds full codebase understanding before making recommendations.
Invoke with /code-quality or say "review code quality".
Add this repository as a Claude Code plugin source:
https://github.com/astrosteveo/astrosteveo-claude-plugins
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Share bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Agentic skills framework for Godot 4.x game development — 48 domain-specific skills for GDScript and C#
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Comprehensive Godot Engine integration — 17 tools for game development
Claude Code skills for Godot 4.x game development - GDScript patterns, interactive MCP workflows, scene design, and shaders
Autonomous development loop with project state management and task orchestration
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