By astrosteveo
Godot 4.x development skill with engine conventions, architecture patterns, and Recipe-Generator pattern
Curated Claude Code plugins for engineers.
Conventional Commits skill for Claude Code. Analyzes diffs, groups changes into logical units, and creates one well-formatted commit per unit.
Invoke with /commit or say "commit my changes".
Godot 4.x development skill with engine conventions, architecture patterns, and MCP workflow guidance.
Triggers automatically in projects containing project.godot, or invoke with /godot-dev.
Codebase quality review — clean code, DRY, security, performance, and best practices. Builds full codebase understanding before making recommendations.
Invoke with /code-quality or say "review code quality".
Add this repository as a Claude Code plugin source:
https://github.com/astrosteveo/astrosteveo-claude-plugins
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
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Sign in to claimAutonomous development loop with project state management and task orchestration
npx claudepluginhub p/astrosteveo-godot-dev-plugins-godot-devMaster Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
Agentic skills framework for Godot 4.x game development — 54 domain-specific skills for GDScript and C#
Comprehensive Godot Engine integration — 17 tools for game development
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.