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Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
npx claudepluginhub ai-foundry-core/ril-agents --plugin game-developmentMaster Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Uses power tools
Uses Bash, Write, or Edit tools
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Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Commands for game development workflows
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Test-driven development methodology with red-green-refactor cycles and code review
Code cleanup, refactoring automation, and technical debt management with context restoration
Multi-agent system optimization, agent improvement workflows, and context management
Pre-deployment checks, configuration validation, and deployment readiness assessment
Team workflows, issue management, standup automation, and developer experience optimization
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