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From godot-devtool
Authors Godot scenes, resources, scripts, TileMaps, UI, animation, audio, physics, and navigation via headless Godot tools. Integrates with the godot-devtool MCP server.
npx claudepluginhub wangdiandao/godot-devtoolHow this skill is triggered — by the user, by Claude, or both
Slash command
/godot-devtool:godot-devtool-scene-authoringThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.
Assists Godot Engine game development with scene creation, node management, GDScript scripting, project structure. Uses MCP tools to edit scenes, add nodes, run projects, debug.
Live edits Godot scenes via AI Bridge: connects to running editor, explores scene tree, adds/modifies nodes and properties, saves/runs/tests. For rapid Godot iteration.
Routes MCP tool discovery and dispatches to domain-specific skills for Godot 4 projects: project setup, live editor, runtime test, scene authoring, and release verification.
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Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.
Request focused schema by route group or exact tool names:
get_capabilities { "routeGroup": "scene", "includeSchemas": true }
get_capabilities { "routeGroup": "resource", "includeSchemas": true }
get_capabilities { "routeGroup": "script", "includeSchemas": true }
Read project state before writing:
filesystem_list
filesystem_read
get_resource_index
get_script_index
resource_dependency_graph
scene_open
get_scene_tree
get_node_properties
Use structured tools:
create_scene
add_node
update_node_properties
node_move
rename_node
node_duplicate
delete_node
save_scene
resource_create
load_sprite
material
shader
script_create
script_write
script_attach
For domain work, load only the needed schema:
ui
animation
tilemap
audio
lighting
physics
navigation
particle
Run check_gdscript_syntax after script changes and run_project_checks after project-wide changes. Use run_project plus runtime tools when behavior must be proven in a running game.