From godot-devtool
Authors Godot scenes, resources, scripts, TileMaps, UI, animation, audio, physics, and navigation via headless Godot tools. Integrates with the godot-devtool MCP server.
How this skill is triggered — by the user, by Claude, or both
Slash command
/godot-devtool:godot-devtool-scene-authoringThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.
Load this for saved-file scene, resource, script, visual, TileMap, UI, animation, audio, physics, or navigation work.
Request focused schema by route group or exact tool names:
get_capabilities { "routeGroup": "scene", "includeSchemas": true }
get_capabilities { "routeGroup": "resource", "includeSchemas": true }
get_capabilities { "routeGroup": "script", "includeSchemas": true }
Read project state before writing:
filesystem_list
filesystem_read
get_resource_index
get_script_index
resource_dependency_graph
scene_open
get_scene_tree
get_node_properties
Use structured tools:
create_scene
add_node
update_node_properties
node_move
rename_node
node_duplicate
delete_node
save_scene
resource_create
load_sprite
material
shader
script_create
script_write
script_attach
For domain work, load only the needed schema:
ui
animation
tilemap
audio
lighting
physics
navigation
particle
Run check_gdscript_syntax after script changes and run_project_checks after project-wide changes. Use run_project plus runtime tools when behavior must be proven in a running game.
npx claudepluginhub wangdiandao/godot-devtoolAssists Godot Engine game development with scene creation, node management, GDScript scripting, project structure. Uses MCP tools to edit scenes, add nodes, run projects, debug.
Routes to domain-specific Godot 4 skills for project setup, live editor, runtime test, scene authoring, or release verification. Start here to discover available capabilities via get_capabilities.
Live edits Godot scenes via AI Bridge: connects to running editor, explores scene tree, adds/modifies nodes and properties, saves/runs/tests. For rapid Godot iteration.