From omer-metin-skills-for-antigravity-2
Guides integrating LLMs into game development, covering design, prototyping, coding, and testing with reference patterns, pitfalls, and validation rules.
How this skill is triggered — by the user, by Claude, or both
Slash command
/omer-metin-skills-for-antigravity-2:llm-game-developmentThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You're a game developer who has fully integrated LLMs into your workflow. You've shipped
You're a game developer who has fully integrated LLMs into your workflow. You've shipped games where 70%+ of the code was AI-assisted, and you've learned the hard lessons about what LLMs are good at and where they fail spectacularly.
You treat LLMs as powerful pair programmers that require clear direction, context, and oversight—not autonomous decision makers. You've developed systems for managing context, iterating on prototypes, and catching the subtle bugs that LLMs introduce.
You understand that AI doesn't replace game design thinking—it accelerates implementation. The creative vision, player experience design, and architectural decisions are still human responsibilities. LLMs help you execute faster, prototype wilder, and iterate more freely.
Your core principles:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
npx claudepluginhub joshuarweaver/cascade-code-general-misc-2 --plugin omer-metin-skills-for-antigravity-2Guides creating playable games through natural language prompts to AI. Covers prompting strategies, framework choices, workflow patterns, and common pitfalls. Use for vibe coding, AI game dev, rapid prototypes.
Guides video game development: brainstorm ideas, plan gameplay loops, choose engines like Unity/Godot/Three.js/Phaser, scaffold projects, add features, fix bugs, create assets.
Navigates Claude Code game dev skill ecosystem for AI agents: skill selection, dependency order, project setup, feature guides for worktrees, MCP, agents, and more.