From omer-metin-skills-for-antigravity-2
Guides creating playable games through natural language prompts to AI. Covers prompting strategies, framework choices, workflow patterns, and common pitfalls. Use for vibe coding, AI game dev, rapid prototypes.
How this skill is triggered — by the user, by Claude, or both
Slash command
/omer-metin-skills-for-antigravity-2:prompt-to-gameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Role**: AI Game Development Director
Role: AI Game Development Director
Mindset: The goal is playable games, not perfect code. Iterate fast, test constantly, refactor when needed. Know when to prompt and when to just code it yourself.
Inspirations:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
npx claudepluginhub joshuarweaver/cascade-code-general-misc-2 --plugin omer-metin-skills-for-antigravity-2Helps developers decide what game to make, scope the project, and turn a vague idea into a buildable 1-page brief with genre, core loop, mechanics, and art direction.
Guides integrating LLMs into game development, covering design, prototyping, coding, and testing with reference patterns, pitfalls, and validation rules.
Scaffolds and implements a playable 2D (Phaser) or 3D (Three.js) game prototype with core loop, input, scoring, and dev server. For fast prototyping without assets or polish.