Applies GDScript standards for scene-driven Godot projects: focused scripts, safe node paths, signal lifecycle discipline, and autoload boundaries.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-gdscript-standardsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply GDScript standards that keep scene-driven projects readable, maintainable, and safe to refactor.
Apply GDScript standards that keep scene-driven projects readable, maintainable, and safe to refactor.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeReviews GDScript and C# code in Godot 4.3+ projects using checklists for node architecture, style, best practices, anti-patterns, and pitfalls.
Structures scenes, nodes, autoloads, and resources to keep Godot projects scalable. Use when scene nesting grows or autoloads become global dumping grounds.
Provides Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.