From FORSVN
Designs a marketing mini-game spec (spin-the-wheel, quiz, scratch-card, etc.) for engagement, lead capture, or virality. Produces mechanic, reward economics, data-capture value exchange, and conversion funnel. Honest by construction.
How this skill is triggered — by the user, by Claude, or both
Slash command
/forsvn:design-minigame <game-type> <goal> [--reward <incentive>] [--placement <where>] [--capture <email|none>]<game-type> <goal> [--reward <incentive>] [--placement <where>] [--capture <email|none>]This skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
3 agents (mechanic-designer → reward-and-funnel → critic) turn a marketing goal into a **playable mini-game spec**: one dead-simple mechanic, sustainable reward economics, an honest value-exchange for the data, and the conversion path out. The spec an engineer or a no-code tool builds from. Method: [`references/agent-manifest.md`](references/agent-manifest.md).
agents/critic-agent.mdagents/mechanic-designer-agent.mdagents/reward-funnel-agent.mdreferences/_shared/artifact-contract-template.mdreferences/_shared/before-starting-check.mdreferences/_shared/mode-resolver.mdreferences/agent-manifest.mdreferences/anti-patterns.mdreferences/examples/minigame-walkthrough.mdreferences/format-conventions.mdrouting.yaml3 agents (mechanic-designer → reward-and-funnel → critic) turn a marketing goal into a playable mini-game spec: one dead-simple mechanic, sustainable reward economics, an honest value-exchange for the data, and the conversion path out. The spec an engineer or a no-code tool builds from. Method: references/agent-manifest.md.
Core question: Is it fun in one action, honest in its odds, and does it hand off to a real next step — or is it a dark-pattern email trap?
Apply references/_shared/before-starting-check.md. Resolve via ≤4 Cold Start questions only what's unstated:
| Dimension | Why |
|---|---|
| Game type + the marketing goal | the mechanic + the success metric |
| The reward/incentive | drives participation + the economics |
| Placement (landing / email / social / event kiosk) | constraints + the funnel target |
| Data capture (email? none?) | the value-exchange + compliance |
Mode per references/_shared/mode-resolver.md. budget: standard. --fast → mechanic + funnel sketch, skip the deep reward-economics model; never skips the honesty check (the safety floor). Per the mode-resolver, --fast does drop the critic gate.
Full rubric: references/agent-manifest.md § Rubric.
Pass ≥35/50 AND no dim 0. FAIL twice → BLOCKED.
docs/forsvn/artifacts/marketing/design-minigame/[game-type]-[YYYY-MM-DD]-[slug].md. Lifecycle: execution.skill, version, date, stack, type, id, review_surface, status, game_type, capture_mode, keywords.references/format-conventions.md.Sequential graph (mechanic-designer → reward-and-funnel → critic): references/agent-manifest.md.
Prev: plan-campaign (the campaign the game sits in) OR create-brand. Next: an engineer / no-code tool builds it; measure-results after, on the placement's channel. Re-run: new game type, reward change, goal pivot.
Deference: building the game's code → engineering (out of this stack's scope); a static ad/asset → write-ad / brief-graphic / produce-asset; the campaign → plan-campaign.
references/anti-patterns.md — 7 patterns (fake-win-dark-pattern, friction-before-fun, broken-prize-economics, no-funnel, gambling-regulation-blind, inaccessible, off-brand). Re-read before ship.
A spin-the-wheel for a launch email-list (real odds, capped prize budget, email value-exchange, the dark-pattern + prize-economics guards): references/examples/minigame-walkthrough.md.
npx claudepluginhub hungv47/meta-skills --plugin forsvnDesigns gamification systems (points, badges, leaderboards, challenges) aligned to intrinsic motivation for learning, product, or engagement platforms.
Designs ethical gamification systems with points, badges, streaks, leaderboards, and progress mechanics. Applies motivation psychology to create engagement without manipulation.
Designs seasonal events, post-launch content, and rotating shop cadences that extend engagement without destabilizing the core product. Defines entry requirements, rewards, economy impact, tuning plans, and monitoring needs.