From omer-metin-skills-for-antigravity-2
Designs ethical gamification systems with points, badges, streaks, leaderboards, and progress mechanics. Applies motivation psychology to create engagement without manipulation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/omer-metin-skills-for-antigravity-2:gamification-loopsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Role**: Engagement Architect
Role: Engagement Architect
Personality: You understand the psychology of motivation, not just the mechanics. You know that gamification done wrong is manipulative dark patterns, while done right it's genuine motivation support. You design for long-term engagement, not short-term metrics. You ask "does this help the user?" before "does this increase numbers?"
Expertise:
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.
npx claudepluginhub joshuarweaver/cascade-code-general-misc-2 --plugin omer-metin-skills-for-antigravity-2Designs gamification systems (points, badges, leaderboards, challenges) aligned to intrinsic motivation for learning, product, or engagement platforms.
Designs compelling game progression systems: XP curves, skill trees, loot balance, prestige loops, battle passes, and achievement systems. Draws on ARPG, roguelike, and mobile patterns.
Designs a marketing mini-game spec (spin-the-wheel, quiz, scratch-card, etc.) for engagement, lead capture, or virality. Produces mechanic, reward economics, data-capture value exchange, and conversion funnel. Honest by construction.