From all-ios-skills
Builds and reviews SwiftUI views with modern MV architecture, state management, composition, and isolated previews. Use for structuring SwiftUI state, managing @Observable, composing views, or correcting SwiftUI patterns.
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Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation, layout, animation, and Liquid Glass patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation, layout, animation, and Liquid Glass patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Scope boundary: This skill covers architecture, state ownership, composition, environment wiring, async loading, and related SwiftUI app structure patterns. Detailed navigation patterns are covered in the swiftui-navigation skill, including NavigationStack, NavigationSplitView, sheets, tabs, and deep-linking patterns. Detailed layout, container, and component patterns are covered in the swiftui-layout-components skill, including stacks, grids, lists, scroll view patterns, forms, controls, search UI with .searchable, overlays, and related layout components. Detailed animation choreography is covered in swiftui-animation. Liquid Glass adoption, custom glass controls, scroll edge effects, .scrollEdgeEffectStyle, and .backgroundExtensionEffect are covered in swiftui-liquid-glass.
Load Behavior-Preserving View Refactoring for restructuring existing views and Isolated Preview Construction for fixture and dependency patterns.
Default to MV -- views are lightweight state expressions; models and services own business logic. Do not introduce view models unless the existing code already uses them.
Core principles:
@State, @Environment, @Query, .task, and .onChange for orchestration@Environment; keep views small and composablestruct FeedView: View {
@Environment(FeedClient.self) private var client
enum ViewState {
case loading, error(String), loaded([Post])
}
@State private var viewState: ViewState = .loading
var body: some View {
List {
switch viewState {
case .loading:
ProgressView()
case .error(let message):
ContentUnavailableView("Error", systemImage: "exclamationmark.triangle",
description: Text(message))
case .loaded(let posts):
ForEach(posts) { post in
PostRow(post: post)
}
}
}
.task { await loadFeed() }
.refreshable { await loadFeed() }
}
private func loadFeed() async {
do {
let posts = try await client.getFeed()
viewState = .loaded(posts)
} catch {
viewState = .error(error.localizedDescription)
}
}
}
For MV pattern rationale, app wiring, and lightweight client examples, see references/architecture-patterns.md.
@Observable Ownership RulesImportant: Isolate UI-bound @Observable stores and view models on @MainActor when SwiftUI views own them, mutate them, or bind to their properties. Observation tracks changes; it does not make shared mutable state thread-safe. Domain models that do not touch UI state can use their own isolation strategy.
| Wrapper | When to Use |
|---|---|
@State | View owns the object or value. Creates and manages lifecycle. |
let | View receives an @Observable object. Read-only observation -- no wrapper needed. |
@Bindable | View receives an @Observable object and needs two-way bindings ($property). |
@Environment(Type.self) | Access shared @Observable object from environment. |
@State (value types) | View-local simple state: toggles, counters, text field values. Always private. |
@Binding | Two-way connection to parent's @State or @Bindable property. |
// UI-bound @Observable store -- main-actor isolated
@MainActor
@Observable final class ItemStore {
var title = ""
var items: [Item] = []
}
// View that OWNS the model
struct ParentView: View {
@State private var viewModel = ItemStore()
var body: some View {
ChildView(store: viewModel)
.environment(viewModel)
}
}
// View that READS (no wrapper needed for @Observable)
struct ChildView: View {
let store: ItemStore
var body: some View { Text(store.title) }
}
// View that BINDS (needs two-way access)
struct EditView: View {
@Bindable var store: ItemStore
var body: some View {
TextField("Title", text: $store.title)
}
}
// View that reads from ENVIRONMENT
struct DeepView: View {
@Environment(ItemStore.self) private var store
var body: some View {
@Bindable var s = store
TextField("Title", text: $s.title)
}
}
Granular tracking: SwiftUI only re-renders views that read properties that changed. If a view reads items but not isLoading, changing isLoading does not trigger a re-render. This is a major performance advantage over ObservableObject.
Only use if supporting iOS 16 or earlier. @StateObject → @State, @ObservedObject → let, @EnvironmentObject → @Environment(Type.self).
Order members top to bottom: 1) @Environment 2) let properties 3) @State / stored properties 4) computed var 5) init 6) body 7) view builders / helpers 8) async functions
Break views into focused subviews. Each should have a single responsibility. When restructuring an existing view, load Behavior-Preserving View Refactoring for action/side-effect boundaries and build/preview proof.
var body: some View {
VStack {
HeaderSection(title: title, isPinned: isPinned)
DetailsSection(details: details)
ActionsSection(onSave: onSave, onCancel: onCancel)
}
}
Keep computed some View properties for small, stateless fragments. Extract a section into a dedicated View type when it has any of these signals:
When narrowing dependencies, pass only the values, bindings, and actions the child needs. If they form a large but cohesive interface, pass a feature-scoped @Observable model. Observation limits invalidation to properties the child reads, but an app-wide store still creates a broad interface; reserve it for children that genuinely need that cohesive state.
Reuse is a useful outcome, not a prerequisite for decomposition.
Extensions and // MARK: - organize a large file; they do not create view boundaries or replace extraction.
For conditional logic that does not warrant a separate struct:
@ViewBuilder
private func statusBadge(for status: Status) -> some View {
switch status {
case .active: Text("Active").foregroundStyle(.green)
case .inactive: Text("Inactive").foregroundStyle(.secondary)
}
}
Extract repeated styling into ViewModifier:
struct CardStyle: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(.background)
.clipShape(.rect(cornerRadius: 12))
.shadow(radius: 2)
}
}
extension View { func cardStyle() -> some View { modifier(CardStyle()) } }
Avoid top-level conditional view swapping. Prefer a single stable base view with conditions inside sections or modifiers.
When extracted views need independent state coverage, deterministic fixtures, or environment setup, load Isolated Preview Construction.
Use @Entry for custom environment values and actions. It generates the entry boilerplate for EnvironmentValues.
extension EnvironmentValues {
@Entry var theme: Theme = .default
@Entry var refreshFeed: @Sendable () async -> Void = {}
}
// Usage
.environment(\.theme, customTheme)
.environment(\.refreshFeed) { await feedStore.refresh() }
@Environment(\.theme) private var theme
@Environment(\.refreshFeed) private var refreshFeed
For iOS 17-compatible code or older compatibility shims, use manual EnvironmentKey types instead.
@Environment(\.dismiss) var dismiss
@Environment(\.colorScheme) var colorScheme
@Environment(\.dynamicTypeSize) var dynamicTypeSize
@Environment(\.horizontalSizeClass) var sizeClass
@Environment(\.isSearching) var isSearching
@Environment(\.openURL) var openURL
@Environment(\.modelContext) var modelContext
Always use .task -- it cancels automatically on view disappear:
struct ItemListView: View {
@State var store = ItemStore()
var body: some View {
List(store.items) { item in
ItemRow(item: item)
}
.task { await store.load() }
.refreshable { await store.refresh() }
}
}
Use .task(id:) to re-run when a dependency changes:
.task(id: searchText) {
guard !searchText.isEmpty else { return }
await search(query: searchText)
}
Never create manual Task in onAppear unless you need to store a reference for cancellation. Exception: Task {} is acceptable in synchronous action closures (e.g., Button actions) for immediate state updates before async work.
Use swift-concurrency for cancellation handlers, debounce and clocks, AsyncSequence, or actor isolation.
Route .scrollEdgeEffectStyle, .backgroundExtensionEffect, and glass controls to swiftui-liquid-glass; route @Animatable to swiftui-animation. TextEditor(text: Binding<AttributedString>) is the iOS 26 rich-text editing path. Keep availability checks beside code that adopts these APIs.
Clipboard command modifiers are not iOS 26 defaults: .copyable, .cuttable, and command-based .pasteDestination(for:action:validator:) are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. For iOS 26 targets, use UIPasteboard for custom clipboard commands, or use drag/drop and ShareLink for Transferable flows. See references/platform-and-sharing.md.
LazyVStack, LazyHStack, LazyVGrid, LazyHGrid for large collections. Regular stacks render all children immediately.List/ForEach must conform to Identifiable with stable IDs. Never use array indices.body.Equatable.Follow Apple Human Interface Guidelines for layout, typography, color, and accessibility. Key rules:
Color.primary, .secondary, Color(uiColor: .systemBackground)) for automatic light/dark mode.title, .headline, .body, .caption) for Dynamic Type supportContentUnavailableView for empty and error statesspacing: on stacks unless a specific value is required — nil (the default) uses platform-appropriate adaptive spacinghorizontalSizeClass.accessibilityLabel) and support Dynamic Type accessibility sizes by switching layout orientationSee references/design-polish.md for HIG, theming, haptics, focus, transitions, and loading patterns.
Control the Apple Intelligence Writing Tools experience on text views with .writingToolsBehavior(_:).
| Level | Effect | When to use |
|---|---|---|
.complete | Full inline rewriting (proofread, rewrite, transform) | Notes, email, documents |
.limited | Reduced overlay-panel experience | Code editors, validated forms |
.disabled | Writing Tools hidden entirely | Passwords, search bars |
.automatic | System chooses based on context (default) | Most views |
TextEditor(text: $body)
.writingToolsBehavior(.complete)
TextField("Search…", text: $query)
.writingToolsBehavior(.disabled)
Detecting active sessions: Read isWritingToolsActive on UITextView (UIKit) to defer validation or suspend undo grouping until a rewrite finishes.
Using @ObservedObject to create objects -- use @StateObject (legacy) or @State (modern)
Heavy computation in view body -- move to model or computed property
Not using .task for async work -- manual Task in onAppear leaks if not cancelled
Array indices as ForEach IDs -- causes incorrect diffing and UI bugs
Forgetting @Bindable -- $property syntax on @Observable requires @Bindable
Over-using @State -- only for view-local state; shared state belongs in @Observable
Keeping complex or independently previewable sections computed -- extract View types; extensions and // MARK: only organize
Using NavigationView -- deprecated; use NavigationStack
Reaching for foregroundColor(_:) when foregroundStyle(_:) better matches semantic styling
Inline closures in body -- extract complex closures to methods
.sheet(isPresented:) when state represents a model -- use .sheet(item:) instead
Using AnyView for routine branching -- type erasure hides structure and can hurt performance or identity-sensitive transitions. Use @ViewBuilder, Group, or generics unless an API genuinely needs heterogeneous view storage. See references/deprecated-migration.md
Putting @AppStorage inside an @Observable class. @AppStorage is a view DynamicProperty; keep it in a View, or expose a normal observed property backed by UserDefaults in the model.
Hard-coding spacing: on every stack -- omit it to get adaptive platform spacing; only specify when the value is intentional
Treating .copyable, .cuttable, or command-based .pasteDestination(for:action:validator:) as iOS 16/iOS 26 APIs -- they are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. Use UIPasteboard, drag/drop, or ShareLink for iOS 26 targets.
Treating modern defaults as formal deprecations -- #Preview is the modern preview default, but PreviewProvider is legacy rather than compiler-deprecated. EditButton, .onDelete, and .onMove remain valid for edit-mode list workflows; use .swipeActions for contextual row actions.
Making a required dependency optional to stop a preview crash -- install deterministic preview dependencies instead, without live networking, authentication, production databases, or global singletons
@Observable used for shared state models (not ObservableObject on iOS 17+)@State owns objects; let/@Bindable receives themNavigationStack used (not NavigationView).task modifier for async data loadingLazyVStack/LazyHStack for large collectionsIdentifiable IDs (not array indices)// MARK: only organize filesbodyforegroundStyle(_:) used when semantic styling is preferable to a fixed colorViewModifier for repeated styling.sheet(item:) preferred over .sheet(isPresented:)dismiss() internally@Observable stores and view models are @MainActor-isolatedSendablespacing: omitted unless a specific value is required (prefer adaptive default)npx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsProvides best practices and examples for SwiftUI views, components, navigation hierarchies, custom modifiers, responsive layouts with stacks/grids, and state management (@State/@Binding). Use for creating/refactoring iOS UI.
Applies SwiftUI UI patterns for navigation, sheets, async state, and reusable screens. Guides refactoring or scaffolding with modern SwiftUI state and composition.
Provides SwiftUI patterns for state management (@State/@Binding/@ObservableObject), view composition, Observable protocol, ViewModifiers, and declarative UI in iOS/macOS apps.