From apple-kit-skills
Manages keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use for @FocusState, defaultFocus, focus restoration, UIFocusGuide, tvOS remote navigation, watchOS Digital Crown, visionOS connected-device focus, and macOS key view loop.
How this skill is triggered — by the user, by Claude, or both
Slash command
/apple-kit-skills:focus-engineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. `focusSection()` guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver ...
Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. focusSection() guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the ios-accessibility skill.
When a request mixes focus with accessibility or spatial input, keep the boundary explicit:
ios-accessibility.Use @FocusState to read and write focus placement inside a scene. Use Bool for a single target or an optional Hashable enum for multiple targets.
struct LoginView: View {
enum Field: Hashable { case email, password }
@State private var email = ""
@State private var password = ""
@FocusState private var focusedField: Field?
var body: some View {
Form {
TextField("Email", text: $email)
.focused($focusedField, equals: .email)
SecureField("Password", text: $password)
.focused($focusedField, equals: .password)
}
.onAppear { focusedField = .email }
.onSubmit {
switch focusedField {
case .email: focusedField = .password
case .password, nil: submit()
}
}
}
}
Keep focus state local to the view that owns the focusable controls.
Use .defaultFocus to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.
struct SidebarView: View {
enum Target: Hashable { case library, settings }
@FocusState private var focusedTarget: Target?
var body: some View {
VStack {
Button("Library") { }
.focused($focusedTarget, equals: .library)
Button("Settings") { }
.focused($focusedTarget, equals: .settings)
}
.defaultFocus($focusedTarget, .library)
}
}
Prefer one clear default destination per screen or focus region.
Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.
struct SelectedRecipeKey: FocusedValueKey {
typealias Value = Binding<Recipe>
}
extension FocusedValues {
var selectedRecipe: Binding<Recipe>? {
get { self[SelectedRecipeKey.self] }
set { self[SelectedRecipeKey.self] = newValue }
}
}
struct RecipeDetailView: View {
@Binding var recipe: Recipe
var body: some View {
Text(recipe.title)
.focusedSceneValue(\.selectedRecipe, $recipe)
}
}
Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.
Use .focusable(_:interactions:) on custom SwiftUI views that should participate in keyboard or directional focus.
struct SelectableCard: View {
let title: String
let action: () -> Void
@FocusState private var isFocused: Bool
var body: some View {
Button(action: action) {
RoundedRectangle(cornerRadius: 12)
.fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)
.overlay { Text(title) }
}
.buttonStyle(.plain)
.focusable(interactions: .activate)
.focused($isFocused)
}
}
Prefer semantic Button, Toggle, TextField, and other system controls before making arbitrary gesture-driven views focusable. Use .focusable(interactions: .activate) for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.
Use focusSection() on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.
struct TVLibraryView: View {
var body: some View {
HStack {
VStack {
Button("Recent") { }
Button("Favorites") { }
Button("Downloaded") { }
}
.focusSection()
VStack {
Button("Featured") { }
Button("Top Picks") { }
Button("Continue Watching") { }
}
.focusSection()
}
}
}
Use focus sections on macOS and tvOS when default left/right or up/down movement skips the intended group.
After dismissing a sheet, popover, or transient overlay, return focus to a stable trigger or logical next target.
struct FiltersView: View {
@State private var showSheet = false
@FocusState private var isFilterButtonFocused: Bool
var body: some View {
Button("Filters") { showSheet = true }
.focused($isFilterButtonFocused)
.sheet(isPresented: $showSheet) {
FilterEditor()
.onDisappear {
Task { @MainActor in
isFilterButtonFocused = true
}
}
}
}
}
Restore focus intentionally whenever presentation changes would otherwise leave users disoriented.
Use UIFocusGuide when UIKit or tvOS layouts need custom routing across empty space or awkward geometry.
final class DashboardViewController: UIViewController {
private let focusGuide = UIFocusGuide()
@IBOutlet private weak var leadingButton: UIButton!
@IBOutlet private weak var trailingButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
view.addLayoutGuide(focusGuide)
focusGuide.preferredFocusEnvironments = [trailingButton]
NSLayoutConstraint.activate([
focusGuide.leadingAnchor.constraint(equalTo: leadingButton.trailingAnchor),
focusGuide.trailingAnchor.constraint(equalTo: trailingButton.leadingAnchor),
focusGuide.topAnchor.constraint(equalTo: leadingButton.topAnchor),
focusGuide.bottomAnchor.constraint(equalTo: leadingButton.bottomAnchor)
])
}
}
UIFocusGuide is invisible and not a view. Use it to redirect focus without adding decorative UI.
@FocusState in shared models instead of the owning view..focusable() on decorative views.UIFocusGuide before trying focusSection() on macOS or tvOS, or better layout grouping in SwiftUI.Button when possible.@FocusState is local to the view that owns the controlsfocusedSceneValue or related focused-value APIs are used when commands need current scene statefocusSection() is used for uneven directional layouts on macOS or tvOS before dropping to UIKitUIFocusGuide geometry and preferred destinations match the intended routeios-accessibility, not mixed into keyboard-directional focus logicnpx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsReviews and fixes focus management code for Apple platforms (tvOS, iOS, watchOS, visionOS, macOS) covering SwiftUI, UIKit, AppKit, and RealityKit.
Implements and reviews accessibility in iOS/macOS apps with SwiftUI, UIKit, and AppKit. Covers VoiceOver, Dynamic Type, focus management, custom rotors, and testing.
Avoids SwiftUI layout pitfalls like frame-safeAreaInset conflicts, button hit areas, ForEach crashes; enforces best practices for code generation, fixes, multi-device layouts.