By thedotmack
Advanced Lua programming skills for embedded scripting and game development
Use when lua C API for extending Lua with native code including stack operations, calling C from Lua, calling Lua from C, creating C modules, userdata types, metatables in C, and performance optimization techniques.
Use when lua coroutines for cooperative multitasking including coroutine creation, yielding and resuming, passing values, generators, iterators, asynchronous patterns, state machines, and producer-consumer implementations.
Use when lua tables as the universal data structure including arrays, dictionaries, objects, metatables, object-oriented patterns, data structures, and advanced table manipulation for building flexible, efficient Lua applications.
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npx claudepluginhub thedotmack/han --plugin jutsu-luaMemory compression system for Claude Code - persist context across sessions
Persistent memory system for Claude Code - seamlessly preserve context across sessions
Validation and quality enforcement for Claude Agent SDK projects with TypeScript type checking and structure validation.
Validation and quality enforcement for GitHub Actions workflows with act local testing.
MCP server for managing technical blueprint documentation. Use search_blueprints before creating, read_blueprint before modifying, write_blueprint after implementation changes. Includes skills and hooks for quality enforcement.
Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
Lazy senior dev mode. Forces the simplest, shortest solution that actually works: YAGNI, stdlib first, no unrequested abstractions.
Behavioral guidelines to reduce common LLM coding mistakes, derived from Andrej Karpathy's observations on LLM coding pitfalls
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
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