By Paint-a-Farm
Develop and debug Farming Simulator 25 mods with tools for Lua scripting, vehicle/map/I3D configuration, texture handling, packaging, deployment, and log analysis.
Use when working with fs-utils CLI tools — decompiling Luau/LuaJIT bytecode, extracting GAR/DLC archives, unlocking shapes files, or formatting XML.
Use when working with I3D files, understanding the I3D scene graph, node types, materials, shapes, user attributes, collision flags, or transform hierarchy.
Use when creating or modifying FS25 map mods, configuring map.xml, terrain, placeables, farmlands, ground types, or fruit types.
Use when setting up a new FS25 mod for development, creating symlinks to the mods folder, packaging a mod as zip, or configuring modDesc.xml fields like author and descVersion.
Use when debugging FS25 mods, reading log.txt errors, troubleshooting crashes, fixing common mod issues, or using console commands.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
AI agent skills for Farming Simulator 25 mod development — packaging, deployment, Lua scripting, and game file tools.
Add the marketplace:
/plugin marketplace add paint-a-farm/fs25-skills
Install the plugin:
/plugin install fs25-modding
Rules & Command → Project Rules → Add Rule → Remote Rule (GitHub)https://github.com/paint-a-farm/fs25-skills.gitSkills are automatically discovered and used by the agent based on context.
bunx skills add paint-a-farm/fs25-skills
MIT
npx claudepluginhub p/paint-a-farm-fs25-modding-plugins-fs25-moddingBuild s&box games by talking to Claude — now on s&box's NATIVE editor MCP server (streamable HTTP, no Node required for the main path). 232 bridge tools across 28 organized toolsets, discovered live via search_tools: full-round-trip prefabs (serialize/instantiate with components+children), batch operations with dry-run validation (set-property/delete/add-component/reparent), scene checkpoints (snapshot + rollback — the agent-side undo), scene & project health scans (find_broken_references, describe_project, lints), inline-PNG screenshots (single, framed, multi-angle orbit), a playtest harness that runs scripted gameplay in play mode with in-frame assertions (+ abort), 40+ compile-verified gameplay scaffolds (economy/rounds/saves/inventory/loot/cinematics/dialogue/game-feel), networking codegen + lints, terrain/forest/cave world tools, vehicles (drivable raycast cars with driver seats, handling presets, physgun grab), and character/citizen authoring. Read-only tools carry permission hints; scene mutations are play-mode guarded. Ships a lifeline stdio server for editor-down diagnostics (read_log/get_compile_errors), the sbox-build-feature screenshot-driven workflow skill, the schema-grounded sbox-api skill, the sbox-cookbook recipe router (51 open-source games), a sbox-scaffold-game starter, and the sbox-game-dev specialist agent. The s&box editor addon installs from the Asset Library (see README).
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