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By Paint-a-Farm
Develop Farming Simulator 25 mods by decompiling Lua bytecode and extracting game archives with Rust CLI tools, scripting Lua specializations, configuring I3D/XML for vehicles/maps, optimizing DDS textures, debugging log errors/crashes, symlinking for live testing, and packaging zips for release.
npx claudepluginhub paint-a-farm/fs25-skillsUse when working with fs-utils CLI tools — decompiling Luau/LuaJIT bytecode, extracting GAR/DLC archives, unlocking shapes files, or formatting XML.
Use when working with I3D files, understanding the I3D scene graph, node types, materials, shapes, user attributes, collision flags, or transform hierarchy.
Use when creating or modifying FS25 map mods, configuring map.xml, terrain, placeables, farmlands, ground types, or fruit types.
Use when setting up a new FS25 mod for development, creating symlinks to the mods folder, packaging a mod as zip, or configuring modDesc.xml fields like author and descVersion.
Use when debugging FS25 mods, reading log.txt errors, troubleshooting crashes, fixing common mod issues, or using console commands.
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AI agent skills for Farming Simulator 25 mod development — packaging, deployment, Lua scripting, and game file tools.
Add the marketplace:
/plugin marketplace add paint-a-farm/fs25-skills
Install the plugin:
/plugin install fs25-modding
Rules & Command → Project Rules → Add Rule → Remote Rule (GitHub)https://github.com/paint-a-farm/fs25-skills.gitSkills are automatically discovered and used by the agent based on context.
bunx skills add paint-a-farm/fs25-skills
MIT