Help us improve
Share bugs, ideas, or general feedback.
Share bugs, ideas, or general feedback.
Share bugs, ideas, or general feedback.
By laurigates
Build 2D/3D games in Rust using Bevy's ECS architecture, implementing entities, components, systems, plugins, rendering, input handling, assets, and game loops. Apply advanced patterns for complex queries, system scheduling, change detection, entity relationships, and performance optimization in game development workflows.
npx claudepluginhub laurigates/claude-plugins --plugin bevy-pluginAdvanced Bevy ECS patterns including complex queries, system scheduling, change detection, entity relationships, and performance optimization. Use when working on advanced Bevy game architecture, optimizing ECS performance, or implementing complex game systems.
Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.
Share bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Domain-specific skills for game engines, creative coding, and design patterns
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Essential development skills: Git, documentation, code review, accessibility
Build s&box games by talking to Claude. Bundles the Claude Bridge MCP server, a screenshot-driven game-dev workflow skill, and an optional sbox-game-dev specialist agent. The s&box editor addon must be installed separately (see README).
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
Commands for game development workflows
Rust development - cargo, clippy, testing, memory safety
Test execution, TDD workflow, testing strategies, and quality analysis
Python development ecosystem - uv, ruff, pytest, packaging, type checking
LangChain JS/TS development - agents, chains, LangGraph workflows, and Deep Agents patterns
Home Assistant configuration management - YAML configuration, automations, scripts, scenes, and entity management for Home Assistant installations
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge.
Sign in to claim